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Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


Dirty
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a demo/replay playback crashChanged the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.

Team Fortress 2

  • Added the Aladdin's Private Reserve for the Demo
  • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÃœberCharge while using the Quick-Fix
  • Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
  • Localized the team goal strings for cp_steel and pl_frontier
  • Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
  • Updated pl_frontier with author-submitted fixes:
    • small prop adjustments
    • several unsewn/gappy displacements fixed up
    • func_push altered below final capture point

    Undocumented changes: Updated all localization files

 

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