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SOL: Exodus Update Released


Dirty
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- Decreased level load times

- Various optimizations

- If locking a missile on a target, and missile lock is then lost (out of view, changed target), user may release the missile fire button without firing a missile. This is only if they release the button before a new lock is acquired.

- Docking penalty re-added

- Added a visibility cone to the radar for easier readability for the time being.

- Fixes for the afterburner sound sometimes playing constantly after use.

- Virtual Mouse Joystick mode should now respect deadzone and sensitivity settings, though more work needs done still.

- MAG cannon projectile speed increase

- HADES Missile slight speed / health increase

- Reduced chances lower difficulty enemy fighters will shoot missiles out of the air.

- Increased speed of Gunships

- Increased potency and accuracy of Gunship turrets

- Mission 3 has gotten a complete revamp. No more transports to save and, in general, is much more action-orientated than before.

- Mission 5 Gunship exit points moved further out from their spawn point allowing players enough time to kill them (this was needed due to their speed increase)

 

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