Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Sword of the Stars II: Lords of Winter Update Released


Dirty
 Share

Recommended Posts

r19278b

------

 

Critical Fixes:

+ Fixed a combat memory leak.

+ Fixed a crash that could occur when clicking the research cube on

the star map.

+ Fixed a crash that would occur in the research screen when the

slider was set all the way to government.

+ Torpedoes now apply damage to planets.

+ Fixed a bug that caused battleriders to crash the design tooltip.

+ Fixed a crash that could occur when requesting enclaves.

 

Other Fixes:

+ Fixed missing Bio-missile art for Morrigi.

+ Fixed a couple Human, Hiver and Morrigi DLC art issues.

+ Fixed the problem with some carriers not being able to rotate while

riders were docked.

+ Fixed an issue with riders taking too long to dock.

+ Fixed a couple issues that were leading to phantom fleets, related

to deployed gates and defense fleets.

+ Carriers can now carry other carriers.

+ Fixed an issue where loaded games could mix up player ID's.

+ Fixed known issues with Kingfisher.

+ Fixed issues where ships were not targeting stations correctly in combat.

+ Fixed an issue where destroying the mission section on the ship

would kill all crew onboard.

+ Fixed an issue with Game Setup options resetting when switching maps.

+ Fixed issues with combat AI splitting targets.

+ Fixed issues where bio-missiles were not launching.

+ Added missing bonus for Expert Systems.

+ Added missing bonus for Orbital Drydocks.

+ Added missing bonus for Heavy Platforms.

+ Corrected bonus for Materials Applications.

+ Fixed a bug that was causing designs to return incorrect attributes

once they had been committed.

+ Fixed a bug that was reporting the build times for ships with naval

stations incorrectly.

+ Removed duplicate "destination" text from fleet lists.

+ Made a change to address the concern that missiles would continue to

move after combat had ended.

+ Battle riders are now silent while docked.

+ Fixed known issues where tracking weapons would fail to hit ship

targets after their sections were destroyed.

+ Turrets no longer fire missiles after the crew are killed.

+ Fixed an issue where assault shuttles would not return to tender.

+ Fixed combat AI not launching battle riders.

+ Fixed the decimal place in reported post-combat damage.

+ Fixed issue where ships would not point off the horizontal combat

plane to aim.

+ Fixed an issue where the AI was making poor/mixed weapon decisions

when designing ships.

+ Fixed an issue where a colonization was available for targets with

known enemy colonies.

+ Fixed a handful of sounds that did not have attenuation set and were

therefore audible from everywhere in combat.

+ Fixed known issues where the Hiver gate traffic was not being

updated correctly.

+ Fixed known issues where Liir were no longer being slowed in

proximity to gravity wells.

+ Addressed handful of engine types that could be heard constantly

regardless of distance from camera.

+ Addressed variety of standard turrets that weren't able to target straight up.

 

Other Changes and Additions:

+ Psionics can now be researched, designed into ships and activated in the game.

+ It is now possible to repair riders in the repair dialog.

+ Added antialiasing to many parts of the game. 3D scenes now use FXAA

antialiasing by default, which can be disabled in the launcher if desired.

+ Reduced fleet icon click radius on the star map.

+ Biomissile and other super-class weapons are now reported in the

post-combat dialog.

+ Added plague effects.

+ Increased pitch range of turrets across the board to make them more

effective at PD off the combat plane.

+ Sensor range discs now have clearly defined boundaries in combat.

 

-------

capsule_231x87.jpg

 

More...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share