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Sid Meier's Civilization® V Mac Update Released


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1.0.1.511 Patch Notes

• Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards.

• Civilizations having the incorrect architecture has been resolved.

• Implemented change to improve stability on the HD 3000 GPU.

Multiplayer

• Significant improvements to general multiplayer stability.

• Significant improvements to Hot-Join stability.

• Multiplayer now using the same AI move caching as single player, improving turn-times significantly.

• Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.)

• Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.)

• Found and corrected additional causes of Out-of-Sync.

• Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.

• Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.

• Exploit: Corrected an exploit that allowed a player to lag the UI to gain multiple free techs.

UI

• Change Load Game save sorting to be Last Modified by default.

Bugs

• When scrapping a unit, make sure any cargo units are scrapped as well.

• When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).

• Corrected a bug that was causing eliminated Civs to not generate notifications correctly.

• Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a because of war notification when is incorrect.

• Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.

• Changed Frigate obsolete tech to Combustion.

• Fixed Korean science building exploit.

• Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active.

• Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.

• Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.

 

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