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Sword of the Stars II: Lords of Winter Update Released


Dirty
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r19345b

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Critical Fixes:

+ Fixed a crash that could occur when clicking to launch a bio-missile

frequently.

+ Fixed all known issues preventing combat with deployed Hiver gates.

+ Fixed a crash that would occur if duplicate province names were selected.

+ Fixed a crash caused by the trade stimulus phase of the turn update.

+ Fixed a crash related to erroneous reactionary movements versus

undiscovered star systems.

+ Fixed a multiplayer desync in combat that could lead to players not

being able to move ships and a potential crashes after combat ended.

+ Fixed a turn update crash related to checking certain victory conditions.

+ Fleets are no longer held up indefinitely at systems with enemies.

This addresses issues where missions could not be cancelled.

+ Fixed reported divide by zero crashes.

 

Other Fixes:

+ Fixed an issue where players could select the same psionic power

twice for a design.

+ Added missing Morrigi bio-missile collision shape.

+ Fixed accuracy/aiming issues with fixed mounts on drones and ships.

+ Tarka Hunters are now constrained to Tarka Hunter Carriers and said

carriers can no longer take other battle rider types.

+ Dead ships no longer show up in sensors.

+ Fixed the issue where ships were auto-targeting uninhabited planets in combat.

+ Fixed an issue where assault shuttles were not returning from a

planet if it was defeated.

+ Fixed an issue where techs that should add to the production cost of

ships were reducing the production cost instead.

+ Fixed issues with duplicated psionic icons in the selector.

+ Fixed issue with modules not loading in the design screen.

+ Fixed the issue where AI players would issue missions to unknown star systems.

+ Fixed an issue where certain ship armor data could go missing.

+ Fixed an issue where the battle rider manager was not showing riders

already assigned to ships.

+ Gate traffic cost is no longer applied for fleets already at their

destinations.

+ Fixed an issue where the starmap display was not updated after

committing an upgrade mission.

+ Fixed some known turret arc issues.

+ Fixed an issue where PD missiles were not taking out other missiles.

+ Added a fail-safe to certain effects that might not otherwise

expire, creating a memory leak in combat.

 

Other Changes:

+ Tweaks to drones.

+ Hooked up Psionic recharge bar.

 

capsule_231x87.jpg

 

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