Dirty Posted February 7, 2012 Share Posted February 7, 2012 r19345b ------ Critical Fixes: + Fixed a crash that could occur when clicking to launch a bio-missile frequently. + Fixed all known issues preventing combat with deployed Hiver gates. + Fixed a crash that would occur if duplicate province names were selected. + Fixed a crash caused by the trade stimulus phase of the turn update. + Fixed a crash related to erroneous reactionary movements versus undiscovered star systems. + Fixed a multiplayer desync in combat that could lead to players not being able to move ships and a potential crashes after combat ended. + Fixed a turn update crash related to checking certain victory conditions. + Fleets are no longer held up indefinitely at systems with enemies. This addresses issues where missions could not be cancelled. + Fixed reported divide by zero crashes. Other Fixes: + Fixed an issue where players could select the same psionic power twice for a design. + Added missing Morrigi bio-missile collision shape. + Fixed accuracy/aiming issues with fixed mounts on drones and ships. + Tarka Hunters are now constrained to Tarka Hunter Carriers and said carriers can no longer take other battle rider types. + Dead ships no longer show up in sensors. + Fixed the issue where ships were auto-targeting uninhabited planets in combat. + Fixed an issue where assault shuttles were not returning from a planet if it was defeated. + Fixed an issue where techs that should add to the production cost of ships were reducing the production cost instead. + Fixed issues with duplicated psionic icons in the selector. + Fixed issue with modules not loading in the design screen. + Fixed the issue where AI players would issue missions to unknown star systems. + Fixed an issue where certain ship armor data could go missing. + Fixed an issue where the battle rider manager was not showing riders already assigned to ships. + Gate traffic cost is no longer applied for fleets already at their destinations. + Fixed an issue where the starmap display was not updated after committing an upgrade mission. + Fixed some known turret arc issues. + Fixed an issue where PD missiles were not taking out other missiles. + Added a fail-safe to certain effects that might not otherwise expire, creating a memory leak in combat. Other Changes: + Tweaks to drones. + Hooked up Psionic recharge bar. More... Quote Link to comment Share on other sites More sharing options...
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