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Railworks 3: Train Simulator 2012 Update Released


Dirty
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Updates to Railworks 3: Train Simulator 2012 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

- FXAA replaces MLAA.

- Fix for floating grills

- Kuju RailSimulator Bridge Lofts fixed

- Kuju RailSimulator Digital Clocks do not illuminate at night.

- Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion.

- Fix for showing incorrect FPS with shift + z

- Less GPU stalling at high framerates by flushing the command buffer when 2 frames are queued for rendering.

- Unstepped rather than unclamped for frame time updates on camera

- Physics transformation interpolation for Player RV geometry and Physical cab camera

- Brake pipe pressure gauge fully working in HUD

- Increased protection against cracks

- Fix for mixed double head steam running out of fuel

- Fix for facing double head steam fighting

- Particle optimisations

- Multicore improvments

- Superelevation works on 3D track

- Casting lights are scaled back on lower settings

- Tile File loading optimisations to smooth streaming

- Emitter shaders are only loaded once

- Smoothed dirty network building to stop stutters

- FXAA doesnt up then down sample when SSAA enabled - less blurry

- Platform character update optimisations

- Incorrect water clipping fixed

- Electric power on 3rd rail with no panto

- Gantry tool offers height offset

- HW instancing turned off in PS2.0

- Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile.

- Fix for crash in cScriptManager update

- Scenery decals are incorrectly lit in TSX.

- Seasonal lighting up times

- Invisible decals

- AA issues with precipitation fixed

- Day/Night lights additional fix for randomly being in wrong state

- Fix for point light / spot light / water changes not saving when only properties in the fly out are modified

- Fix for hex colour parsing / display

- TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating

- Smoothness improvements in scenery streaming

 

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