Dirty Posted February 17, 2012 Share Posted February 17, 2012 Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include: - Enabled Outworld Destroyer! - Added new game mode: Single Draft. - Added querying of dead units. This lets you click allied portraits in the top bar to inspect their items and skills, even when they're dead. - Queued move commands show a waypoint flag briefly. - Added new settings panel. - Matchmaking displays average wait time for each region. - New interface for finding lobbies. - New Matchmaking panel. - Players can chat and use voice communications while the game is paused. - Added game mode (AP, SD, CM) selection for matchmaking. - You can now find replays by MatchID from the Watch panel. - Added Grid Mode to the Shop. - Added Repick functionality to the hero picking panel (costs 100 gold to repick, lets you select a hero again). - Implemented "Suggest invite to party" menu option. - You can now see which heroes your allies are about to pick. - Added Steam avatars in the scoreboard. - Added the ability to jump to any position in a replay. HEROES - Alchemist: Fixed Goblin's Greed's interaction with Aegis. - Ancient Apparition: Fixed Ice Blast's secondary ability not firing off when you die. - Axe: Fixed Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Puck's Phase Shift. - Batrider: Fixed Flamming Lasso being interrupted by an enemy Force Staff. - Batrider: Fixed turn rate. - Batrider: Fixed Firefly having a cast time. - Batrider: Added stack counter effect for your team when using Sticky Napalm. - Clinkz: Fixed not being able to cast Searing Arrows manually on buildings. - Clinkz: Fixed Death Pact not being castable on Magic Immune units. - Clinkz: Fixed Searing Arrows autocast working while silenced/doomed. - Clinkz: Fixed Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield). - Clinkz: Fixed Death Pact being purgeable. - Clockwerk: Fixed Hookshot failing if he is infested by Lifestealer. - Dark Seer: Fixed Vacuum continuously pulling new units in the aoe for a period of time after initial cast. - Dark Seer: Fixed Vacuum disable/pull duration lasting too long. - Doom Bringer: Fixed Devour not working when eating a converted neutral creep. - Dragon Knight: Fixed Elder Dragon Form Frost Breath slowing units while Doomed. - Huskar: Fixed Life Break partially ignoring Linken's Sphere. - Huskar: Fixed Life Break continuing to follow a target that teleported away. - Invoker: Fixed Invoke not dispelling Curse of the Silent. - Invoker: Fixed Cold Snap triggering on self damage. - Invoker: Fixed Tornado dispelling various buffs it shouldn't (like Wind Walk) - Kunkka: Fixed X Marks The Spot being purged by Tornado/Diffusal. - Lich: Fixed Chain Frost having a chance to end prematurely near fog of war edges. - Lich: Fixed a recent bug where chainfrost wouldn't choose a magic immune target to bounce to. - Lich: Fixed Chain Frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before) - Mirana: Fixed Leap being canceled if Mirana got purged during it. - Nature's Prophet: Double clicking Teleportation will cast it at the fountain. - Omniknight: Fixed Repel causing Spirit Breaker to be unable to cancel his Charge of Darkness. - Puck: Fixed Phase Shift sometimes not dodging incoming attack projectiles. - Puck: Fixed some types of spells (like EMP) from causing damage when already Phase Shifted. - Silencer: Added intelligence steal counter to Last Word aura. - Slardar: Fixed Slithereen Crush's physical damage not hurting Magic Immune units. - Sniper: Fixed Headshot bonus proc damage working against Towers and Buildings. - Sniper: Fixed Headshot working while Doomed. - Spectre: Fixed Haunt not working properly after a disconnect. - Spectre: Fixed Reality clearing Curse of the Silent and triggering Magic Stick. - Ursa: Fixed Fury Swipes working while Doomed. - Ursa: Fixed Fury Swipes working on allied units. - Viper: Fixed Poison Attack damage being lethal. - Witch Doctor: Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before) - Zeus: Fixed Lightning Bolt's aoe truesight not revealing wards. GAMEPLAY - Added Clinkz to Captain's Mode - Fixed ranged creep moving infront of the rest on the bottom dire lane - Fixed collision sizes on Barracks and Filler buildings - Ring of Aquila, Ring of Basilius, and Radiance no longer flip their toggle if their aura was toggled off when their owner dies. - Fixed Boots of Travel not selecting dominated units. - Fixed sweet exploit where you could buy a nice juicy passive item, give it to another friendly hero, have that hero die and upon respawn the passive effects of the item would be granted -- Desolator would start desolating, butterfly would start buttering, etc. - Items now expire their sellback time when their owner dies. - Fixed Roshan not respawning at the correct time if he was killed before creep spawn. - Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado. - Fixed Blademail being able to reflect damage from allies/self (causing suicide). - Trees are now temporarily prevented from respawning if there are any player-controlled units whose collision are within 250 units of the center of the tree. - Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire. - Fixed courier getting stuck if it received deliver orders from multiple players. - Fixed Blademail being dispellable. - Fixed shop item stock not depleting when purchasing items with a full inventory and stash. - Fixed being able to refresh allied items with Tinker's ultimate. CONTROLS - Fixed an exploit possible that could allow a small portion of abilities to be used while stunned . - Fixed a rare bug where you would sometimes attack an unexpected unit when attempting to last-hit by spamming stop with auto-attack turned on. - Shift+Hero Select now toggles selection of the hero from the current selection if multiple units are selected. - Fixed dead heroes being selected when using control groups. - Fixed bug where the camera would reposition itself when drawing lines on minimap. - Blink Dagger now blinks in the direction your mouse is in when you double click it. - Fixed a rare bug where an item could be deleted upon delivery from the courier. - Fixed a rare bug with legacy keys that could cause your hotkeys to get changed when querying an enemy. - Purchasing a whole item now gathers owned items from the team's couriers when calculating what to buy. - Fixed accidentally selecting units when moving your camera around in camera drag mode. - Fixed not being able to drop an item from the stash if it is owned by another player. - Double clicking the "Select All Other Units" hotkey will now move the camera to the location of the units rather than adding your hero to the selection. UI - Browse practice lobbies your friends have created or joined. - Improved readabilty of hero names in minimap. - Changed Hero Highlighter visuals. - Removed some elements in the minimap texture that would cause confusion with creeps. - Fixed controlled units not showing the color of the player controlling them in the minimap. - Updated Day/Night indicator - Pause is now correctly delayed for spectators. - Fixed inventory not updating the state of items if the slot and item matched between querying different units. - Added a subtitle in the inventory item tooltip indicating if an item's aura is active or not. - Added inactive image for Radiance. - Fixed matchID not showing up on end scores. - The topbar timer is no longer reset when the game ends. - Added game settings option for the hero finder when holding alt down - Added game settings option for the minimap hero icons (shows hero text names when turned off) - Added game settings option for the HP numbers above your hero's in world HP Bar - Fixed long cooldown labels being truncated in item tooltips. - Fixed cooldown and mana cost not showing properly in dashboard item tooltips. - Quick buy item tooltips are no longer estranged from their arrow. - Autocast state is no longer shown for enemy abilities. - Added visual feedback when moving a hero via the minimap. - Added "This game is safe to leave" message on the matchmaking status page practice lobbies or matchmade games with a leaver detected. - Your own row is now highlighted on the game end scoreboard. - When a player is banned, everyone who reported them since their last ban receives a message when they next login informing them that justice has been served. - Your friends list is now sorted alphabetically. - Pinging an enemy now places the ping on them for a short time. - Mana cost and cooldown fields in the ability tooltips now reflect the current state of the ability (they take into account Death Prophet's Witchcraft, Aghanim's changes, etc). - Added cooldown timers to shop items that are out of stock in grid mode. - Items from different owners that would stack (e.g. wards) no longer stack in the courier's inventory. - Fixed client-side modifier durations so that the icon sweep displays correctly when entering and exiting FoW. - Fixed bug where there would be a brief flash of the full-duration border on a modifier as it expired. - Combat log fixes/changes: - It now specifies whether units are illusions or not for all events. - Heals now track and specify the healing unit. - The end-of-game combat summary now counts neither illusions nor self-damage. - Damage done by units under a hero's control are now credited to their hero in the combatlog and end-of-game summary. - Mousing over each server location will show you the name, whether you're searching in that region or not, and an estimated wait time. SETTINGS - Redesigned the setting panel to allow for more keybindings and options. You may need to rebind your keys. - Updated all the keybindings to take advantage of the new settings panel. - Added spectator keybinds. - New key input code for spectator and alt-keys. - Spectator and alt-keys now handle + binds correctly. - Del, backspace, and backquote/tilde are now bindalbe (ie. console is bindable) - Added courier, neutral and hero specific ability binds. - Spectators now correctly get all active buffs and debuffs on heroes when joining a game in progress. REPLAYS - The replay format has changed and old replays are no longer viewable. - Your own private games are now displayed in your match history. VISUALS - Added effect for Phase Boots and Fiery Soul. - Made Dark Seer's illusion effect more differentiated from a normal illusion effect. - Made all known illusions draw with a creep style healthbar. This does not effect enemy illusions, but does apply to Dark Seer's Wall of Illusion illusions. - Crystal Maiden illusions will no longer play her custom death anim. - Heroes now flail while getting force staffed. AUDIO - Fixed the item combine sound playing to you when other players combine their items on your courier. - Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven. DOTA 2 BOTS - Revised how and when bots decide to push lanes, defend lanes, and farm. - Temporarily disabled late game team roaming. It will be back! - Fixed bug where bot code would cause buyback of human players when playing with bot teammates. - Made bots more aware of ganks that were happening near them. - Increased the strength of human pings, and in general made them last longer. - Fixed bug where bots weren't going back to base to fetch their TP scrolls, even when they had nothing better to do. - Made bots less likely to wander across the map just to hit the side shop. - Fixed bug where bots would buy superfluous flying courier items. - Fixed bots ignoring seige engines when farming a lane. - Fixed bots being standoffish to their own creeps. - Fixed bug that was causing bots to not attack the lowest-health creep when farming a lane. - When fleeing an enemy hero, bots will no longer immediately forget about the enemy the instant they lose sight of them. - Made bots more likely to defend structures closer to their base, particularly barracks and their ancient. - Fixed a case where bots were getting preoccupied with creeps when defending their base. 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