Dirty Posted February 22, 2012 Share Posted February 22, 2012 r19609b ------ Critical Fixes: + Fixed a plague-related turn update crash. + Fixed a combat psionic effect-related crash. Other Fixes: + Diplomatic points are now being accumulated and applied. + Heavy planet missiles are now working. + System entry points and approach vectors are now working. + Ships now recover psionic power each turn based on the empire's psi potential. + Fixed neutral combat zones not returning to the system's owner. + Fixed an issue where options window revert button was not working correctly. + Fixed an issue with incorrect speech timeouts. + Zuul civilians are no longer considered in slave calculations. + Fixed an issue where fleet travel distance was not being reported correcly. + Zuul players are no longer queried for alternate mission route confirmations unless this is necessary. + Fixed localization issues with admiral traits. + Structure and armor bonuses now show correctly in the design screen. + Fixed known issues where reserve fleets could go missing. + Drones in the bottom wing of Hiver Dreadnoughts now launch. + Slave disks now connect with the correct ship sections. + Reduced speech spamming in the design screen. + Fixed floating modules on Human dreadnoughts. + Fixed a corner case preventing combat with hiver gates. + Colony support missions now stop correctly if the target colony is destroyed. + Fixed a couple odd issues where fleets were not correctly considered to be 'at' a system. + Combat AI now deploys battle riders more intelligently. + Fixed an issue where crewless ships were preventing players from entering accelerated time in combat. + Fixed the issue where requesting surrender of an empire could lock out camera control. + Fixed the issue of invalid save game names crashing the game. + Fixed an issue where crewless ships were preventing the end of combat. + Fixed the visual glitch with torpedo trails. + Fixed the issue where fleets in transit could be unselectable. + Fixed an issue where the strategic AI was creating duplicate ship designs. + Fixed an issue where surveying fleets were returning home if hostiles were encountered. + Fixed known issues with Land Grab and Leviathan victory conditions. + Victory conditions are now correctly reported when all other players are eliminated. + Fixed an issue where trade income was not being synchronized correctly in networked games. + Fixed an issue where client player status was not being updated correctly in networked games involving more than 2 clients. Other Changes: + Sound volume now updates in real time. + Mine fields and SDBs (System Defense Boats) can now be placed in the Battle Manager and activated in combat by clicking their icons in sensor view. + Mission screens not grey out systems that are not viable. + Sensor, support and trade views now grey out systems that are out of range. + Stations now appear along with fleets, and they can now be repaired through the standard repair dialog. + News events are now reported for lost or retired admirals. + The repair dialog can now be called up at any system. + The game now agressively seeks out and frees memory consumed by game assets where possible. This should help players who are running into performance issues due to memory consumption. + Updated star map node line and mini-ship visuals. + New encounters are available or have been re-introduced, including: The system killer, asteroid showers, spectres and swarmers. More are on the way. More... Quote Link to comment Share on other sites More sharing options...
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