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Sword of the Stars II: Lords of Winter Update Released


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r19609b

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Critical Fixes:

+ Fixed a plague-related turn update crash.

+ Fixed a combat psionic effect-related crash.

 

Other Fixes:

+ Diplomatic points are now being accumulated and applied.

+ Heavy planet missiles are now working.

+ System entry points and approach vectors are now working.

+ Ships now recover psionic power each turn based on the empire's psi potential.

+ Fixed neutral combat zones not returning to the system's owner.

+ Fixed an issue where options window revert button was not working correctly.

+ Fixed an issue with incorrect speech timeouts.

+ Zuul civilians are no longer considered in slave calculations.

+ Fixed an issue where fleet travel distance was not being reported correcly.

+ Zuul players are no longer queried for alternate mission route

confirmations unless this is necessary.

+ Fixed localization issues with admiral traits.

+ Structure and armor bonuses now show correctly in the design screen.

+ Fixed known issues where reserve fleets could go missing.

+ Drones in the bottom wing of Hiver Dreadnoughts now launch.

+ Slave disks now connect with the correct ship sections.

+ Reduced speech spamming in the design screen.

+ Fixed floating modules on Human dreadnoughts.

+ Fixed a corner case preventing combat with hiver gates.

+ Colony support missions now stop correctly if the target colony is destroyed.

+ Fixed a couple odd issues where fleets were not correctly considered

to be 'at' a system.

+ Combat AI now deploys battle riders more intelligently.

+ Fixed an issue where crewless ships were preventing players from

entering accelerated time in combat.

+ Fixed the issue where requesting surrender of an empire could lock

out camera control.

+ Fixed the issue of invalid save game names crashing the game.

+ Fixed an issue where crewless ships were preventing the end of combat.

+ Fixed the visual glitch with torpedo trails.

+ Fixed the issue where fleets in transit could be unselectable.

+ Fixed an issue where the strategic AI was creating duplicate ship designs.

+ Fixed an issue where surveying fleets were returning home if

hostiles were encountered.

+ Fixed known issues with Land Grab and Leviathan victory conditions.

+ Victory conditions are now correctly reported when all other players

are eliminated.

+ Fixed an issue where trade income was not being synchronized

correctly in networked games.

+ Fixed an issue where client player status was not being updated

correctly in networked games involving more than 2 clients.

 

Other Changes:

+ Sound volume now updates in real time.

+ Mine fields and SDBs (System Defense Boats) can now be placed in the

Battle Manager and activated in combat by clicking their icons in sensor view.

+ Mission screens not grey out systems that are not viable.

+ Sensor, support and trade views now grey out systems that are out of range.

+ Stations now appear along with fleets, and they can now be repaired

through the standard repair dialog.

+ News events are now reported for lost or retired admirals.

+ The repair dialog can now be called up at any system.

+ The game now agressively seeks out and frees memory consumed by game

assets where possible. This should help players who are running into performance issues due to memory consumption.

+ Updated star map node line and mini-ship visuals.

+ New encounters are available or have been re-introduced, including:

The system killer, asteroid showers, spectres and swarmers. More are on the way.

 

capsule_231x87.jpg

 

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