Dirty Posted February 25, 2012 Share Posted February 25, 2012 r19683b ------ Critical Fixes: + Fixed plague-related crash. + Fixed a crash with the asteroid encounter. + Fixed a rare crash bug with interdict missions. + Fixed a crash related to building stations that could be caused by loading older save games. Other Fixes: + Fixed graphical bug where SDB's would not sit in correct slot. + Added missing cancel button to treaty request dialog. + Fixed an issue where armor display would not update correctly when switching designs in the design screen. + Fixed a couple of lingering missing localized text. + Fixed Hiver and Liir Deep Scan bonuses not being applied. + Fixed planet scale in the battle manager. + Having a population hovering at 50% no longer saps resources from planets. + Fixed an issue with slavers no removing their fleets in some cases. + Naval stations now include Command Modules in CP calculation. + Players may no longer request gates of non-Hiver players. + Fleet positions set in the battle manager no longer carry over to other star systems. + Fixed a potential issue where the AI could go bankrupt early in the game. Other Changes: + Stations are now labelled in the battle manager. + Added confirmation for leaving build screen without committing a pending order. + Abandoned colonies no longer remove science and naval stations. + Hooked up sounds to cancel mission events. + Added Pathfinder and Livingstone admiral traits. Known Issues: - Deep Scan designs from older saves may not work correctly when loaded into newer versions of the game. - Drone variants have been added, but thier behaviour has not. More... Quote Link to comment Share on other sites More sharing options...
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