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Counter-Strike: Global Offensive Beta Update Released


Dirty
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Gameplay:

- Made Kevlar and helmet purchasable separately.

- Made defuse kits buyable.

- Based on pro feedback, fixed grenade spamming from the buyzone by limiting buy of one of each grenade type per round.

Maps:

- Fixed many instances reported in forums of players being able to access areas that should be inaccessible.

- Fixed several issues with transparent walls / other elements.

- Fixed a few instances of incorrect effects associated with materials (sparks on plastic, etc.).

- Fixed some problems with the bomb being able to float in mid-air after being planted.

 

AI:

- Made bots less prone to getting stuck in certain areas.

- Tuned bot difficulty. They should be initially less deadly now.

 

UI:

- Made international characters display correctly in the UI.

- Redesigned win panel and made it team-specific.

- Fixed bug that caused player ID chevrons to remain over dead players sometimes.

- Fixed bug that caused player ID chevrons to linger when the pause menu was up.

- Addressed many UI issues that could occur when playing the game in standard definition

- Fixed the screen resize options screen.

- Adjusted the bombsite markers on the radar for some maps to reflect their locations more accurately.

- Fixed issue that sometimes caused death notices to overlap with mini-scoreboard.

 

Audio:

- Added new music for the front end.

- Added new music for many in-game events.

- Fixed deathcam music playing twice in competitive mode.

- Addressed issue with front end music not stopping when playing via a CONNECT command

- Made some more adjustments to volume level of footsteps on various surfaces.

- Tuned ambience levels for all maps.

 

- Changed quickmatch to de_train

 

More...

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