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Dota 2 Update - March 8, 2012


Dirty
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GAMEPLAY

- Enabled Bane in Captain's Mode.

- Bane: Fixed the attack timing on when Nightmare gets transfered.

- Bane: Fixed Enfeeble working on Roshan

- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.

- Bane: Fixed Nightmare being able to transfer to towers and wards.

- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.

- Batrider: Fixed timing of Firefly damage ticks.

- Batrider: Fixed rounding error with Firefly damage ticks.

- Bloodseeker: Fixed Rupture hurting cycloned units.

- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).

- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.

- Death Prophet: Fixed Silence not affecting basic units.

- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.

- Faceless Void: Fixed Courier interaction with Chronosphere

- Jakiro: Macropyre now does the correct amount of damage with a Scepter.

- Jakiro: Fixed Macropyre not hurting siege units.

- Omniknight: Fixed Repel canceling Ursa's Overpower.

- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.

- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.

- Spirit Breaker: Fixed Netherstrike vs cycloned units.

- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.

- Ursa: Fixed Fury Swipes incrementing when the attack missed.

- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.

- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.

- Attributes can no longer fall below 1.

- Fixed some issues with negative mana regeneration.

- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.

- Fixed Armlet not draining life while you are magic immune.

- Fixed couriers not being able to use wards.

- Fixed temporary trees (like Sprout) not respecting the pause.

 

UI

- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).

- Captain's Mode now has 5 bans once again.

- Added countdown when unpausing the game.

- The spectator graph events now get correctly cleared when rewinding in a demo.

- The tooltip for Doom now correctly updates when Doombringer has a Scepter.

- Inventory keys are now hidden while spectating.

- The combat log now works while spectating and in replays.

- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.

 

VISUALS

- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.

- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.

- Updated Lifestealer's Open Wounds and Infest effects for clarity.

- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).

- Added Team Only Marker for Kunkka's Ship

- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds

- Perf and visual tweaks to Alchemist's Acid Spray

- Made Pudge's hook conform to terrain for more accurate visual read

- Tinker Rockets now visually show duds when no enemy units are available

- Fixed buildings visually popping back to earlier state when being damaged repeatedly.

- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously

- Fixed Split Earth drawing in FoW in some situtaions (Roshan)

 

AUDIO

- Updated Rupture effect.

- Announcer now says "Single Draft" when starting single draft mode.

- First Blood lines now play mapwide.

-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

 

BOTS

- Bot difficulty now defaults to Normal.

- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.

- dota_bot_dump_state can now be run in non-cheat-enabled games.

- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.

- Added Passive bot difficulty level, in which they won't do anything but lane.

- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).

 

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