Dirty Posted March 16, 2012 Share Posted March 16, 2012 TAKE ON HELICOPTERS, VERSION 1.05 HIGHLIGHTS ----------------------- * Compatibility with Take On Helicopters: Hinds * Horizontal stabilizers can be configured to move with collective * SACLOS missile support added (manually guided) * Retractable Landing Gear System support added TAKE ON HELICOPTERS 1.05 CHANGELOG --------- ENGINE ------ Medium: flight model would become unstable after rapid slow down, and damage the tail rotor Improved FXAA and SMAA Better handling of cases when 3D resolution is not 100% SMAA uses color edge detection method instead of luma edge soundLandingGear entry added for helicopter configuration Landing gear actions did not work in external view Player gunners are no longer told which weapon to select MP: spawned vehicles would sometimes get doubled weapon magazines MP: moveIn*** commands would sometimes show full getting in animations and door animations Landing gear suspension sound effects were played when the gear was retracted Battery and starter sound effects were sometimes not playing correctly RenderTarget fov parameter was not read from config Underwater RenderTarget cameras would show artifacts on the primary RenderTarget ENGINE (MERGED FROM OA) ----------------------- [89898] Fixed: Secondary gunner tracks enemies [89603] Fixed: A possible crash when textures were loading too slow from the disk. [89523] Fixed: Crash during engine termination from multiplayer game. [89361] Fixed: Linux server slow startup DATA ---- M1A2 tank upgraded to full functionality Takistani AA soldier now has fully functional Igla launcher Military vehicle radio protocol integrated Various fixes to all localizations Initial states for cockpit switches handled better when starting in the air Cockpit lever for retractable Landing Gear System implemented More... Quote Link to comment Share on other sites More sharing options...
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