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Take on Helicopters Updated


Dirty
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TAKE ON HELICOPTERS, VERSION 1.05 HIGHLIGHTS

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* Compatibility with Take On Helicopters: Hinds

* Horizontal stabilizers can be configured to move with collective

* SACLOS missile support added (manually guided)

* Retractable Landing Gear System support added

 

 

TAKE ON HELICOPTERS 1.05 CHANGELOG

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ENGINE

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Medium: flight model would become unstable after rapid slow down, and damage the tail rotor

Improved FXAA and SMAA

Better handling of cases when 3D resolution is not 100%

SMAA uses color edge detection method instead of luma edge

soundLandingGear entry added for helicopter configuration

Landing gear actions did not work in external view

Player gunners are no longer told which weapon to select

MP: spawned vehicles would sometimes get doubled weapon magazines

MP: moveIn*** commands would sometimes show full getting in animations and door animations

Landing gear suspension sound effects were played when the gear was retracted

Battery and starter sound effects were sometimes not playing correctly

RenderTarget fov parameter was not read from config

Underwater RenderTarget cameras would show artifacts on the primary RenderTarget

 

ENGINE (MERGED FROM OA)

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[89898] Fixed: Secondary gunner tracks enemies

[89603] Fixed: A possible crash when textures were loading too slow from the disk.

[89523] Fixed: Crash during engine termination from multiplayer game.

[89361] Fixed: Linux server slow startup

 

DATA

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M1A2 tank upgraded to full functionality

Takistani AA soldier now has fully functional Igla launcher

Military vehicle radio protocol integrated

Various fixes to all localizations

Initial states for cockpit switches handled better when starting in the air

Cockpit lever for retractable Landing Gear System implemented

 

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