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Dota 2 Update - March 15, 2012


Dirty
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GAMEPLAY

- Added Shadow Demon!

- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)

- Fixed Dust of Appearance not affecting magic immune heroes.

- Added support for Shared Unit Control.

- Added support for Disable Help.

- Fixed illusion kill crediting.

- Bane: Fixed Nightmare being able to affect magic immune units.

- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.

- Broodmother: Fixed Insatiable Hunger not being purgable.

- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)

- Pudge: Fixed being unable to hook Nightmared targets.

- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.

- Warlock: Fixed being unable to force staff your Golem.

- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.

- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

 

UI

- Added copy + paste support.

- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)

- Item Auras now show buff icon on the carrier (Basilius, Aquila).

- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.

- Fixed escape not closing in-game chat like it used to.

- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.

- Fixed bug with copying text from another app into Dota 2.

- Fixed minimap to no longer display explored/unexplored.

 

AUDIO

- Fixed various sounds ignoring FoW.

- Fixed sound not muting when Dota 2 loses focus.

 

VISUALS

- Adjusted Venomancer injured animation.

- Added gold on treasure chest.

 

BOTS

- Added a difficulty level setting for coop bot matchmaking

- Made bots increasingly bad at last-hitting as you lower difficulty level.

- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).

- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.

- Bots now have a moderate aversion to Radiance damage.

- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.

- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.

- On Easy, bots won't focus on breaking channels with stuns.

- On Easy, bots won't try to dodge projectiles.

- On Easy, the bots will never push with more than 3 heroes.

- On Medium, the bots will never push with more than 4 heroes.

- Bots will no longer try to stun to break Windrunner chanelling Power Shot.

- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.

- Added a bit of randomness to the Team Roam group-up location so they don't bunch up as much.

- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.

- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.

- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.

- Fixed bug where bots would path to the wrong location when farming a neutral camp.

 

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