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Counter-Strike: Global Offensive Beta Update Released


Dirty
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Maps:

• Added St. Marc to Demolition mode.

• Added and set quick match to cs_Italy

• Added de_dust2_se. See blog for details.

 

Gameplay:

• New weapons: Famas, Galil AR, P250, Dual Berettas

• Demolition mode update

• Match now consists of two 10 round halves

• Weapon progression updated:

- CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp

- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp

 

UI

• Added My Awards Achievements & Stats

• Updated alerts animation

• Games with a half-time now display that its the last round before halftime

• Fixed final round not being called out in games with two halves

• Fixed player getting a weapon upgrade on the last round before half-time/teamswap

• Fixed some bugs where involving bot takeover scenarios

• Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order

• Fixed some bad defusing text when spectating

• Fixed "YOU ARE ON TEAM" panels not fading out properly

• Fixed same panels not toggling visibility properly when toggling the scoreboard

• When a CT is defusing, his ID shows the defuse icon now

• Fixed scoreboard not showing from team selection menu

• Restored ability to see when you unlocked an achievement on PC

• Along with the hint, weapons now click when you change modes

• Fix to not display the cash award message in the following cases:

• The round just prior to halftime has ended.

• It is not currently halftime

• It is not the last round of the match (including the clinch victory early situation)

• Space bar now changes camera mode and navigation text has been updated accordingly

• Update to Match Set Up screen

• Fix for PC video settings defaulting to COUCH

• Modified "Playing on Team..." panel.

• Visual update to mini-scoreboard

 

Maps

• Dust

- Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.

- Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.

 

• Dust 2

- Fixed bug where player can toss bomb out of reach.

- Fixed bug where clip preventing jumping.

- Fixed bug where player was able to see out of map. -added some simple tops to this geometry.

- Fixed bug where player can hop near wall and see into inaccessible area.

- Fixed bug where clip limits jumping.

 

• Lake

- Tree models were optimized

- Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props

- Increased the fade distance at which some of the bushes fade

- Nav fixes

- Fixed being able to get stuck between rock & shed.

- Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.

- Adjusted some tree cards in the skybox, and perimeter.

- Pulled out a couple unneeded tree models in the 3dskybox to help with perf.

- Draw distance for the floaties in the water seems too near.

 

• Train

- Adjusted fog per community feedback.

- Inferno

- Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks

 

Audio

• Disabled unused sound entries. Adding back in two sets of bullet surface impacts.

• Added semi-auto to auto switch sound

• Ambient sound adjustments for dust, dust2, and Italy

• Sound effects tuning

• Pulled down volume of ammo pickup that's played at round start.

• Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.

• Increased life on helicopter from 15 to 25 seconds, for chopper fade out.

• UI timer click down to .35 volume

 

Effects

• Grenade visibility - added self illum to colored stripe on thrown flashbang.

• Tune effect for the C4's flashing indicator light.

 

Animations

• Removed forearm slap, times and remixed clip out wave

• Tune Terrorist run - Work on the arms and weapon.

• Fix crouch fire leg wiggle in Terrorist aim

• Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim

 

Other Bug Fixes

• Fix for spawning inside another player after halftime.

• Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.

• Fixing red console errors with props that were set to use VPhysics, but have no collision hull.

• Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)

• Cleaned up warnings in single player screen

 

More...

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