Dirty Posted March 19, 2012 Share Posted March 19, 2012 Added Bounty Hunter Faction - 10 new advanced and highly tunable Bounty Hunter ship hulls. - Player can also obtain new bounty hunter ships - Global Bounty/Respect system - Bounty Hunter Starbases (Strongholds) - Hire Bounty Hunters as ambient helpers - Hire Bounty Hunters to clear warp gates - Hire Bounty Hunters to clear infections (Chapter 4) - Bounty Hunters can insert themselves into any mission within their borders. - Extortion demands on leaving their systems - Additional Chapter 4 BH protection/resistance strategic element. - Achievement for destroying a Chapter 4 bounty hunter stronghold. - Bounty Hunter audio chatter Added Arena - Arena accessible through Bounty Hunter Strongholds - 150 Challenges Total - 10 ladders - 5 tiers per ladder - 3 difficulties per Tier - Specialist reward for beating a ladder on each difficulty level. - Achievement for winning all arena events Added AlienFX™ Support (Requires AlienFX™ lighting hardware and DLLs) - Lighting Modes (per light): - Nebula Color (default) - Ship Status - Capacitor Capacity - Hull Integrity - Shield Integrity - Custom Coloring Changes: - Projectile 20% weaker vs. Shields. - Projectiles 12.5% weaker vs. Armor - Projectiles 33% weaker vs. Hull - Explosives 12.5% stronger vs. Armor - Explosives 20% stronger vs. Hull - Energy 10% stronger vs. Hull - Specialist drop chance 150% higher - All hulls have 100% more health - Mass Bomb secondary explosions 20% sooner - Individual Star system tech level spending rebalanced to prevent grind - Reworked tech tree to be deterministic and evenly distributed - 50% more research blue prints distributed on game start - Energy Burst Cannon damage lowered 25% - Zombie critter damage 33% lower - Zombie critter max population 33% lower - Point defense damage increased 50% - No faction relation changes on mothership assaults - Weapon boosters 20% less effective - Huge core mining beam available on any huge beam mount - Torpedoes do 20% less damage - Torpedoes have 50% less health - Early story flow distributed better to prevent long system jumping grinds - Double mount turret from 3 to 2 blueprints - Fusion Beams 30% longer range - Mass driver damage lowered 33% - 4 Black boxes per huge hull from 6 (to combat Bounty Hunters better) - If frame rate dips, effects are less likely to play. - Gravity missiles from rare to uncommon - Huge ship AI upgrade. Much better at attacking stations and kiting. - High capacity reactor given better charge rate, only 5% less than basic. - Double turrets from rare to uncommon Fixes: - Large goon pod pickups at mothership and beacon now report 10 goons instead of 1 - Round off error with Slaver bonuses. - Optimization pass to many systems. - Save game CRC checker to prevent corruption More... Quote Link to comment Share on other sites More sharing options...
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