Dirty Posted March 21, 2012 Share Posted March 21, 2012 r20241b ------ ** Changes will likely break old save games. ** Critical Fixes: + All known crashes related to fleet lists and drag-drop have been fixed. + Fixed a diplomacy point generation crash. + Fixed a crash related to improper battle rider cleanup after combat. + Fixed issues where weapon banks were being misidentified. These changes will break some existing games. + Fixed a pirate encounter related crash and lockup. + Fixed a crash related to adding ships to a fleet. Other Fixes: + AI players now have personal preferences when researching. + Rider placement in Rider Manager screen fixed. + Fixed a bug where new admirals were being assigned to fleets in deep space. + Salvage odds now take correct ships and races into account. + Volume slider now affects GUI sounds as well. + Fixed issue that was having impact on screen transition times. + Recent combat effects no longer show up on systems outside sensor range. + Save games now recall initial encounter and GM settings. + Increased morale penalty associated with raising taxes. + Fixed an issue where civilian populations were not resuming growth after recent combat. + Cancelled missions now return fleets immediately if possible. + Fixed issues related to constructing mining stations. + Added support missions. + Fixed a number of minor visual glitches in UI appearance. + Hardened Structures now behave correctly. + Fixed an issue where battle riders were not assignable in the battle rider manager. + Fixed incorrect production cost display for prototyped designs. + Fleets outside of sensor range can no longer be selected. + Added missing animations to Zuul Immersion content. This was preventing certain weapons from functioning. + All budget pie charts are now buttons that transition to the Empire Summary. + Fixed the loophole allowing feasibility studies to be skipped. + Icons are now clearly visible for deployed gates on the star map. + Fixed all known instances of Human AI players slow-boating fleets. + Encounters tuned. + Kalvenic Torpedos tweaked. + Intertial Cannon (standard and heavy) added. Each shot will slow down target properly. Additions and Changes + Interception missions are now available. + New drone and assault shuttle designs are now selectable on carriers. + Grav Cannon added. + Tar Baby COL added. + Cry Baby COL added. + Thud Missile added. + Leech Rounds added. + Improvements to VN encounters made. Known Issues: - Fixes to game data will likely break existing save games. More... Quote Link to comment Share on other sites More sharing options...
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