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Sword of the Stars II: Lords of Winter Update Released


Dirty
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r20241b

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** Changes will likely break old save games. **

 

Critical Fixes:

+ All known crashes related to fleet lists and drag-drop have been fixed.

+ Fixed a diplomacy point generation crash.

+ Fixed a crash related to improper battle rider cleanup after combat.

+ Fixed issues where weapon banks were being misidentified. These

changes will break some existing games.

+ Fixed a pirate encounter related crash and lockup.

+ Fixed a crash related to adding ships to a fleet.

 

Other Fixes:

+ AI players now have personal preferences when researching.

+ Rider placement in Rider Manager screen fixed.

+ Fixed a bug where new admirals were being assigned to fleets in deep space.

+ Salvage odds now take correct ships and races into account.

+ Volume slider now affects GUI sounds as well.

+ Fixed issue that was having impact on screen transition times.

+ Recent combat effects no longer show up on systems outside sensor range.

+ Save games now recall initial encounter and GM settings.

+ Increased morale penalty associated with raising taxes.

+ Fixed an issue where civilian populations were not resuming growth

after recent combat.

+ Cancelled missions now return fleets immediately if possible.

+ Fixed issues related to constructing mining stations.

+ Added support missions.

+ Fixed a number of minor visual glitches in UI appearance.

+ Hardened Structures now behave correctly.

+ Fixed an issue where battle riders were not assignable in the battle

rider manager.

+ Fixed incorrect production cost display for prototyped designs.

+ Fleets outside of sensor range can no longer be selected.

+ Added missing animations to Zuul Immersion content. This was

preventing certain weapons from functioning.

+ All budget pie charts are now buttons that transition to the Empire Summary.

+ Fixed the loophole allowing feasibility studies to be skipped.

+ Icons are now clearly visible for deployed gates on the star map.

+ Fixed all known instances of Human AI players slow-boating fleets.

+ Encounters tuned.

+ Kalvenic Torpedos tweaked.

+ Intertial Cannon (standard and heavy) added. Each shot will slow

down target properly.

 

Additions and Changes

+ Interception missions are now available.

+ New drone and assault shuttle designs are now selectable on carriers.

+ Grav Cannon added.

+ Tar Baby COL added.

+ Cry Baby COL added.

+ Thud Missile added.

+ Leech Rounds added.

+ Improvements to VN encounters made.

 

Known Issues:

- Fixes to game data will likely break existing save games.

 

capsule_231x87.jpg

 

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