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Dota 2 Test Build Update - March 21, 2012


Dirty
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GAMEPLAY

- Added Lycan!

- Enabled Shadow Demon in Captain's Mode.

- The Stable version is now updated to the Latest version.

- Added All Random game mode for private lobbies.

- Alchemist: Fixed Acid Spray killing couriers.

- Batrider: Fixed Flamebreak not having an aoe targeting cursor.

- Beastmaster: Fixed Wild Axes killing couriers.

- Bounty Hunter: Fixed illusions procing Jinada's critical strike.

- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.

- Mirana: Fixed Arrow getting blocked by Linken's Sphere.

- Morphling: Added timer to Replicate that shows up as a buff.

- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.

- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.

- Queen of Pain: Fixed being able to dispell Shadow Strike

- Razor: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.

- Razor: Fixed Static Link damage from being purgable.

- Shadow Demon: Fixed attack animation time

- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)

- Storm Spirit: Fixed attack projectile speed

- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.

- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova

- Warlock: Fixed Golems having incorrect magic resistance.

- Weaver: Fixed Time Lapse forgetting its history when upgraded

- Witch Doctor: Fixed Death Ward projectile speed being too slow

- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.

- Units that are smoked can now be revealed by magic immune enemies.

- Fixed some abilities having incorrect durations against creep heroes (like Dismember).

- Fixed Disruption being castable on Warlock's Golem.

- Fixed gold over time being very slightly off sometimes.

- Fixed Smoke of Deceit not showing movement speed in the stats area

- Fixed Fountain projectile speed being too fast

- Fixed Furbolg attack point being too high

- Fixed Black Drake projectile speed being too fast

 

UI

- Added setting for ambient creatures in the Advanced Video Settings.

- Advanced Video Settings is now versioned and will automatically update this release

- Undroppable items are no longer put in the stash when near the fountain.

- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.

- The courier can no longer pick up certain items (Aegies, Rapier).

- Hooked up XP graph button.

- There is now a different ring effect for the primary unit when you have multiple units selected.

- Fixed second courier not being controllable if enabled by a courier

- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.

- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

 

BOTS

- Increased bot ability usage reaction time by about 50%.

- Fixed bug where bots would pick up or destroy teammates' items on the ground.

- Increased bot desire to defend their base.

- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.

- Bots now get an added desire to attack a hero that Bane has Gripped.

- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.

- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.

- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.

- Bots in lanes with carries will try to avoid stealing their farm.

- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

 

VISUALS

-Improvements made to some of Shadow Demon's effects.

 

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