Dirty Posted March 23, 2012 Share Posted March 23, 2012 r20241c ------ Critical Fixes: + Fixed a handful of known multiplayer sync issues that could lead to crashes. + Fixed crashes when doing Zuul intercept mission + Fixed a crash caused by AI players attempting to ally with indy players. + Fixed an issue that was preventing certain technologies from being unlocked. + Fixed an issue that was causing premature ending of combat in certain single-player and networked games. Other Fixes: + Fixed some overlapping text issues in the mission screens. + Survey complete and planet colonized dialogs now show interactive system and star map, respectively. (Click the right/left buttons on the viewports to cycle.) + Fixed the drawing of intercept mission waypoints. + Fixed return trips for intercepts when a target fleet goes out of range. + Prevented Zuul ships from boring temporary node lines back from a deep space encounter. + Fixed the issue where Radiant Bore ships could not create node lines. + Gate Lab upgrade requirements can now be met. + Hiver gates now display Gate Lab module options. + Ships no longer flee so far from an incoming comet in combat. + The sensor view icon has been centered correctly on the comet in combat. + Fixed a function that allowed a non-player owned system to request a check for an enclave permission before colonizing a planet. + Fixed the provincial capital visual effect. + Fixed an issue where combat UI was allowing freighter speeds to be set. + Combat zones no longer appear in deep space combat. + The battle manager is no longer available for deep space encounter locations. + Fixed an issue where infrastructure was resetting to zero each time a planet was recolonized. + Zuul trade now unlocks correctly. + Barren planets now have some resources. + Fixed issues where inappropriate battle riders were being used to aid in surveys. Other changes: + Reduced overthrust in combat. + Ships with drones now survey faster. More... Quote Link to comment Share on other sites More sharing options...
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