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Sword of the Stars II: Lords of Winter Update Released


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r20241c

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Critical Fixes:

+ Fixed a handful of known multiplayer sync issues that could lead to crashes.

+ Fixed crashes when doing Zuul intercept mission

+ Fixed a crash caused by AI players attempting to ally with indy players.

+ Fixed an issue that was preventing certain technologies from being unlocked.

+ Fixed an issue that was causing premature ending of combat in

certain single-player and networked games.

 

Other Fixes:

+ Fixed some overlapping text issues in the mission screens.

+ Survey complete and planet colonized dialogs now show interactive

system and star map, respectively.

(Click the right/left buttons on the viewports to cycle.)

+ Fixed the drawing of intercept mission waypoints.

+ Fixed return trips for intercepts when a target fleet goes out of range.

+ Prevented Zuul ships from boring temporary node lines back from a

deep space encounter.

+ Fixed the issue where Radiant Bore ships could not create node lines.

+ Gate Lab upgrade requirements can now be met.

+ Hiver gates now display Gate Lab module options.

+ Ships no longer flee so far from an incoming comet in combat.

+ The sensor view icon has been centered correctly on the comet in combat.

+ Fixed a function that allowed a non-player owned system to request a

check for an enclave permission before colonizing a planet.

+ Fixed the provincial capital visual effect.

+ Fixed an issue where combat UI was allowing freighter speeds to be set.

+ Combat zones no longer appear in deep space combat.

+ The battle manager is no longer available for deep space encounter locations.

+ Fixed an issue where infrastructure was resetting to zero each time

a planet was recolonized.

+ Zuul trade now unlocks correctly.

+ Barren planets now have some resources.

+ Fixed issues where inappropriate battle riders were being used to

aid in surveys.

 

Other changes:

+ Reduced overthrust in combat.

+ Ships with drones now survey faster.

 

capsule_231x87.jpg

 

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