Dirty Posted March 27, 2012 Share Posted March 27, 2012 GAMEPLAY - Added Lone Druid! - Fixed small bug in the timing of sequential attacks. - Lifestealer: Fixed being unable to Infest Mud Golems. - Weaver: Fixed Time Lapse interaction with Aegis. - Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map. UI - The top bar game timer no longer is reset when a game ends. - Heroes in top bar now draw grayscale when dead. - The buyback cooldown time now appears in the gold tooltip. - The buyback cooldown now appears in the form minutes:seconds. VISUALS - Added a buff/debuff effect for Razor's Static Link. - Added effect for fountain heal. - Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc. - Updated the effects for Shadow Demon's Shadow Poison. - Decreased darkness of fogged areas BOTS - Fixed bots being too aggressive about destroying enemy items. - Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them. - After all humans have picked heroes, the remaining bots will now immediately pick their heroes. - Fixed bug where bots would try to farm the same neutral camp that a human was farming. - Added support for bots buying and placing Observer Wards: . The more of a support a hero is, the more likely they are to buy wards. . If they have a human teammate, they will not purchase enough wards to fully deplete the store. . They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are). . They won't go to locations to place wards if they think it's too dangerous. - Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone. - Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps). More... Quote Link to comment Share on other sites More sharing options...
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