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Dota 2 Test Build Update - March 27, 2012


Dirty
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GAMEPLAY

- Added Lone Druid!

- Fixed small bug in the timing of sequential attacks.

- Lifestealer: Fixed being unable to Infest Mud Golems.

- Weaver: Fixed Time Lapse interaction with Aegis.

- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.

 

UI

- The top bar game timer no longer is reset when a game ends.

- Heroes in top bar now draw grayscale when dead.

- The buyback cooldown time now appears in the gold tooltip.

- The buyback cooldown now appears in the form minutes:seconds.

 

VISUALS

- Added a buff/debuff effect for Razor's Static Link.

- Added effect for fountain heal.

- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.

- Updated the effects for Shadow Demon's Shadow Poison.

- Decreased darkness of fogged areas

 

BOTS

- Fixed bots being too aggressive about destroying enemy items.

- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.

- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.

- Fixed bug where bots would try to farm the same neutral camp that a human was farming.

- Added support for bots buying and placing Observer Wards:

. The more of a support a hero is, the more likely they are to buy wards.

. If they have a human teammate, they will not purchase enough wards to fully deplete the store.

. They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).

. They won't go to locations to place wards if they think it's too dangerous.

- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.

- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).

 

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