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To anyone who thinks i aimbot/wallhack....


silentdeath631
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Recently, my garrysmod is fucked up. I can't see any props and I can't see the outlining around doors. Yes, I've tryed everything, reinstalling gmod, restarting gmod, reinstalling ep:2... I'm sorry if you get the notion that I'm wallhacking. Yes, it is cheap, but tell me how I can fix it instead of freaking out and saying I hack or Your gunna get me banned for hacking.. Truth is I hate this so much cuz I'll be driving and slam into a tree that's invisible.

 

Thanks,

Nick Strickland

 

Proof of I don't wall hack:

 

http://zhost.hellsgamers.com/u/gh/glitchy.dem

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To let it be known in the record, posting a demo of something not looking right on your screen won't work. Source doesn't record demos like a video normally would, its all rendered dynamically on playback with the materials and maps the client has. Which is why people will see no issue with the demo other then you staring at doors...

 

It couldn't have been something wrong with DirectX because if it was it would have thrown an error not arbitrarily decided to load certain textures and not others (trees for example). The ONLY thing that would have caused the missing textures would be that you either were material hacking to make them invisible on purpose or you didn't have the textures installed (Eg. TF2 for nature like trees and the nexus fountain area ), except that would make it show the purple and black seizure boxes instead of itself (with some exceptions, and doors/walls are not one of them...). So I find it suspicious that you said the DirectX was the problem when, if it was, you wouldn't be able to run the game.

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To let it be known in the record, posting a demo of something not looking right on your screen won't work. Source doesn't record demos like a video normally would, its all rendered dynamically on playback with the materials and maps the client has. Which is why people will see no issue with the demo other then you staring at doors...

 

It couldn't have been something wrong with DirectX because if it was it would have thrown an error not arbitrarily decided to load certain textures and not others (trees for example). The ONLY thing that would have caused the missing textures would be that you either were material hacking to make them invisible on purpose or you didn't have the textures installed (Eg. TF2 for nature like trees and the nexus fountain area ), except that would make it show the purple and black seizure boxes instead of itself (with some exceptions, and doors/walls are not one of them...). So I find it suspicious that you said the DirectX was the problem when, if it was, you wouldn't be able to run the game.

 

In his defense, computers do weird Sh*t sometimes

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