Dirty Posted April 6, 2012 Share Posted April 6, 2012 r20461c ------ Critical fixes: + Fixed a new first-turn networked multiplayer crash. + Fixed a crash related to the Xavier module. + Fixed the issue that was causing Hiver gates not to function until the game was reloaded. + Temporarily removed localization files causing crash on start-up for German and Russian players. Other fixes: + Fixed an issue where non-standard fleets could get into combat rounds. + Fixed an issue where module repair points were not being factored in to the total. + Build orders are now cleaned up with a player's colonies are lost. + Espionage panel in the diplomacy screen now lists pending intel operations for the turn. + Hiver gate icons now appear when gate ships are deployed. + Fixed new placeholder UI elements in the design screen. + Some weapon-related framerate optimization made in combat. + Fixed an issue where colony IO was not being redistributed when either terraforming or infrastructure were maxed. More... Quote Link to comment Share on other sites More sharing options...
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