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Dota 2 Test Build Update - April 11, 2012


Dirty
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GAMEPLAY

- Enabled Random Draft mode!

- Enabled Lone Druid in Captain's Mode.

- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.

- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.

- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.

- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.

- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.

- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.

- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).

- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.

- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.

- Juggernaut: Fixed Omnislash considering ancients as valid targets.

- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.

- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)

- Lifestealer: Fixed Infest not removing buffs before jumping in.

- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.

- Lion: Fixed Mana Drain missing its last 1/4 tick.

- Lone Druid: Fixed Entangle not affecting magic immune units.

- Lone Druid: Fixed Entangle not interrupting channeling spells.

- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).

- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.

- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.

- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.

- Pudge: Reduced the delay before being able to issue orders after Meat Hook.

- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).

- Razor: Fixed Plasma Field not giving aoe vision following Razor.

- Slardar: Fixed Slithereen Crush affecting couriers.

- Silencer: Fixed Global Silences affecting couriers abilities.

- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.

- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.

- Sven: Fixed Great Cleave working on denies.

- Tinker: Fixed March of the Machines spawn per second from 30 to 24.

- Tinker: Fixed March of the Machines movement speed from 500 to 400.

- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.

- Tinker: Fixed March of the Machines killing couriers.

- Tiny: Fixed Aghanim tree doing too much damage to buildings.

- Tiny: Fixed Aghanim tree cleaving when attacking buildings.

- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.

- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.

- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.

- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.

- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.

- Fixed units/wards being unable to attack animation cancel if they are unable to move.

- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).

- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.

- Fixed cleave damage not waking up Nightmared units.

- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.

- Fixed Armlet lifedraining on Illusions.

- Fixed DisableHelp not working for Chen's Persuasion.

- Fixed Roshan not disabling Blink Dagger.

- Fixed Tranquil Boots going into a short cooldown whenever you took damage.

- Reordered Mekansm recipe list to have Headdress first.

- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.

- Fixed Vampiric Aura showing buff on things it does not affect.

- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.

- Fixed Double Damage rune not granting a fake buff to nearby illusions.

- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts

- Fixed being unable to purge an offensive Decrepify

- Fixed Ethereal Blade interaction with Spirit Bear.

- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

 

UI

- Illusions now fake display the same crit overhead values as the real hero.

- A global message is now displayed when you random a hero.

- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.

- Fixed being unable to Glyph while disabled.

- Fixed printing the wrong kill message when an illusion kills a tower

- Fixed spectator FOW keys broken.

- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.

- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.

- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.

- Fixed team-only chat in games created via private lobbies.

 

VISUALS

- Updated Nevermore's animations.

- Updated Shadow Demon's Shadow Poison projectile effect.

- Updated Faceless Void's Backtrack effect.

 

BOTS

- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.

- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.

- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.

- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.

- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.

- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.

- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.

- Bots will now wait to activate until all hero picking is completed.

- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.

- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.

- Added generic attack desire bonus to any enemy hero that is currently stunned.

 

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