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Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

 

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed server crash exploit related to audio buffer overruns
  • Fixed server crash caused by using changelevel2
  • Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditionsAdditional improvements for client/server stability

Team Fortress 2Added the Texas Half-Pants and the Bolt Action Blitzer

Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer

Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded

Updated the Short Circuit

  • Fixed projectiles not being cleared if they were blocked by buildings or other projectilesFixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies

Fixed being able to place buildings in nobuild zones

Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack

Added the ability to remove Strange parts via the Restore button in the backpack

Added the ability to reset scores on Strange items via the Restore button in the backpack

Crates now display their series number in the backpack view

Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu

Fixed using the "inspect" command to Spy-check teammates

Fixed the Bazaar Bargain increasing its head count while shooting at ÃœberCharged enemies

Fixed defense buffs reducing crush and telefrag damage

Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal

The Cozy Campers description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged)

Add the object entindex to the object_deflected game event

 

 

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