Dirty Posted April 18, 2012 Share Posted April 18, 2012 Today Stardock Entertainment and Ironclad Games are pleased to release the first update for Beta 2 of Sins of a Solar Empire: Rebellion to testers via the Steam client. NOTE: THIS UPDATE IS NOT SAVE GAME OR REPLAY COMPATIBLE WITH PRIOR VERSIONS. Here's the list of the latest changes: [Graphics] • Added full quality intro video. • Fixed bug with Fracture ability particle effects so they will now display on all affected ships. • Fixed null pointer crash with the shadow system. • Fixed bug that caused ships to disappear. [ Gameplay ] • TEC Loyalists o Fixed bug that allowed TEC Loyalists to use Pirate Mercenaries on their Broadcast Center. • Advent Loyalists o Increased Acclimation of Will to two research levels; per level increase changed from 0.10 to 0.25. o Assimilated Populace moved to Diplomacy tree; reduced from Tier 5 to 3; requires sufficient labs to function. o Confluence of the Unity per level value increased from 0.10 to 0.25. o Coward's Submission moved to Defense tree; reduced from Tier 6 to 4; pre-requisite tech removed. o Global Unity reduced from Tier 5 to 4; added additional research level; pre-requisite tech removed; and now requites sufficient labs to function. o Planet for a Planet Tier increased from 2 to 3. o Fixed bug with Suppression Aura that would let it persist on ships captured with Subjugation. o Global Unity should now affect newly colonized worlds. Culture caches are updated again upon colonization. o Updated Coronata Titan's ultimate ability, Repossession, to not work against Capital Planets or the Artifact planet (i.e., Occupation Victory). • Advent Rebels o Cleanse and Renew moved to Military tree; Tier increased from 4 to 5. o Expulsion moved to Defense Tree; Tier reduced from 5 to 4. o Mass Communion per level increased changed from 25% to 40%. o Protection of the Unity moved to Defense tree; Tier changed from 7 to 1; updated to 3 levels at 33% each; now requires sufficient labs to function. o Reanimation Tier reduced from 4 to 2; now requires sufficient labs to function. o Return of the Fallen Tier reduced from 4 to 1; now requires sufficient labs to function. o Fixed bug with Reanimation that prevented it from cloning destroyed enemy ships. o Fixed bug with Return of the Fallen that prevented it from resurrecting destroyed ships. o Updated Chastic Burst to affect Starbases. o Updated Wail of the Sacrificed to affect Starbases. • General o Multiplayer More... Quote Link to comment Share on other sites More sharing options...
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