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Star Ruler Update Released


Dirty
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Fixed:

* Fix being able to trade research back and forth infinitely.

* Fix colonizers with weapons never firing at anything.

* Fix crash related to buildings being destroyed in OnGlobalDamage events.

* Fix crash when planets marked for autocolonization get destroyed.

* Batched ship construction orders would not repeat correctly.

* Rally points on dry docks would not save.

* Fix some inaccuracies in the german translation.

* Fix engines never activating when boarding a disabled ship.

* Fix importing blueprints with no automation orders resetting to default automation.

* Fix crash related to loading transfer orders.

* Fix player-controlled ships in the galaxy not being visible when joining an MP game in progress.

* Rennovating the same structure multiple times will now only occur once. (Duplicates will be removed when they are started)

* Many simple data types in scripts were calling destructors needlessly.

* Many simple data types in scripts were also using reference counting needlessly.

* Fixed a crash in treaties.

* Possibly fixed mousing over objects that weren't near the cursor.

* Fixed star surface animation on newer NVIDIA drivers.

* The Automate Research setting was not being saved if there was no queued research.

* AIs are smarter about trade-per-second agreements.

* Fixed some abusable aspects of the trade-per-second agreements.

Balanced:

* Repair rates on nano armor are more sensible now.

* Reverse inductors and Mind Sappers now use correct level scaling so they aren't uncounterable.

Changed:

* Planetary shields now block chemical bomb damage to population.

* Updated AngelScript to the most recent version.

* Shields now wobble less and are less opaque until attacked.

* Improved error reporting for missing shader constants.

Added:

* Added AngelScript JIT compiler! Significantly improves the performance of many aspects of the game, leading to generally improved framerate.

* Added two new race portraits courtesy of Hazzard!

* The Particle Editor and Model Configurator now have customizable backgrounds (see Game Data/EditorBackgrounds.txt), and can return to the main menu and quit from the interface.

 

capsule_231x87.jpg

 

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