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Sword of the Stars II: Lords of Winter Update Released


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r20995b

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Critical Fixes:

+ Fixed a stance selection related crash in combat.

+ Fixed the combat multiplayer de-sync that was on the list of known

issues in the last update.

+ Fixed a crash related to exiting multiplayer combat prematurely.

+ Fixed a rare animation-related crash in combat.

+ Fixed a rare system killer related crash.

+ Fixed a recent issue in combat that was preventing ships from being selected.

+ Fixed a crash caused by cancelling a mission for a node boring Zuul fleet.

+ Fixed a crash related to upgrading a station that had not been in combat.

 

Other Fixes:

+ Fixed known issues with movement on the government type graph.

+ Joker, GOOP and battle rider wing buttons now disappear from the HUD

when the selected ships are too far from the viewer.

+ Fixed an issue where players were getting multiple salvage projects

leading to the same tech.

+ Addressed issues where the AI player was bypassing fleet supply

limitations when sending out missions.

+ Fixed the issue where missiles were not colliding with the ghost ship.

+ Fixed an issue where fleet missions would get hung up in systems

with disabled relics or asteroid monitors.

+ Fixed the bug where effects from stations were active prior to

completion of construction.

+ Fixed a bug that was allowing players to slot any weapon into a

retrofitted design.

+ Fixed an issue where the system killer would not proceed on to the

next star system.

+ Fixed an issue where Leviathans were taking armor damage on the

wrong side in combat.

+ Fixed some flaws in the weapon ricochet calculations in combat.

+ It is no longer possible to see enemy ship tool tips.

+ Cleaned up some inconsistencies in the display of climate hazard ratings.

+ Fixed a bug that was allowing players to submit intercept missions

when no fleets were available to do so.

+ Fixed an issue that was causing overlapping stations to appear in

the system view and combat.

 

Additions:

+ It is now possible to set the number of initial planets for each faction.

+ Some general ship section and weapon tweaks.

+ Combat Algorithms technology now allows an additional two cruisers

instead of just one.

+ Battle Riders can now be launched by clicking the individual

squad/wing buttons associated with each ship.

+ Ships can now be retrofitted.

 

capsule_231x87.jpg

 

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