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Naval War: Arctic Circle Update Released


Dirty
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1.0.5.6 (05-04-2012)

 

GUI:

- Updated: Removed possibility for fixed wing and helicopter to be launched together in a group in Flight Deck. Units that can't be launched together will be greyed out in flight deck.

- Updated: Made clearer what units isn't ready for launch in Flight Deck.

- Fixed: Problem selecting group from Units Panel after it had previously been selected.

 

Satellite Map:

- Added: Deselect unit/group by holding down left control button when clicking on the icon in the map.

- Fixed: Properly destroyed Jamming vector line when loading new level.

 

Gameplay:

- Added: Gradual decline in hit % over range for multipurpose guns.

- Updated: AI submarines will fire at all targets in torpedo range.

- Updated: For missiles in groups, only one will perform sensor sweeps. This improves performance significantly when there's lots of action.

- Updated: Missiles do not check sensors against units other than target (when they have a target). This also improves performance.

- Updated: Increased chance of component damage on impact.

- Updated: HighLevelOrders for launching AWACS air automatically goes to max altitude.

- Updated: Tweaked HitPercent vs. air.

- Fixed: Direct shots did not use GetHitPercent, ie. super laser gun effect.

- Fixed: Aircraft to flee AA missiles that can be targeted, not engage them.

- Fixed: Unable to change preferred time compression to same as set by other player (if lower than what already requested) in multiplayer game.

- Fixed: When assigning new home base for unit, entire group changes home base as well if either group or main unit was selected.

 

Scenarios:

- Added: New multiplayer and skirmish scenario: "War of the Roses".

- Updated: NATO submarines moved in "C01S10: Convoy 13 No Reply".

 

Database:

- Added: AlternatePositions list to GameScenarioGroup. If present, the group/unit will select randomly which of the alternate positions are chosen on scenario loading.

- Added: Alternative sub positions added to Jutland scenario.

- Added: CanRetargetAfterLaunch property to WeaponClass. Is on unless specifically set to false. Specifies whether a missile will search for new target if original target is lost/killed.

- Updated: Updated Vymbel R-77 to AE-PD (higher range); kept old weapon for reference. This affects balance!

- Updated: Reduce ammo on all CIWS weapons; count bursts not bullets.

- Updated: Guns/gatlings shots/min reduced.

- Updated: Guns with MaxSimultanousShots > 1 changed to 1.

- Updated: JAS39 upgraded to E: longer range, supercruise.

- Updated: Semiactive radar removed from missiles.

- Updated: Reduced TimeBetweenShotsSec for some SAM missiles (using VLS).

- Updated: Reduced TimeBetweeenShots for most SAM, AA missile weapons.

- Updated: Increased speed for Mark 46, Mark 54 asw torpedoes.

- Updated: Removed Gau12 gun from NH90 helicopter.

- Updated: Increased max speeds for Virginia, Ohio and Astute submarines.

- Updated: Increased max depth for Virginia.

- Updated: Massive increase in fuel on tanker aircraft.

- Updated: HitPercent for all CIWS incresed.

- Updated: Reduced minimum range for AA guns.

- Fixed: Sea Skua req weapon control (semihoming).

- Fixed: Absalon radar corrected to Smart-L.

- Fixed: F125 gun corrected to Otobreda 127 mm.

- Fixed: Non-helo UAVs set minimum speed to non-zero.

 

Input:

- Fixed: Missing mouse cursor on some systems.

- Fixed: Reset input when game loses focus.

 

Sound:

- Fixed: Stopped all 3D sounds when playing victory/defeat sound.

 

Misc:

- Fixed: More memory leaks removed.

 

capsule_231x87.jpg

 

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