Dirty Posted May 4, 2012 Share Posted May 4, 2012 1.0.5.6 (05-04-2012) GUI: - Updated: Removed possibility for fixed wing and helicopter to be launched together in a group in Flight Deck. Units that can't be launched together will be greyed out in flight deck. - Updated: Made clearer what units isn't ready for launch in Flight Deck. - Fixed: Problem selecting group from Units Panel after it had previously been selected. Satellite Map: - Added: Deselect unit/group by holding down left control button when clicking on the icon in the map. - Fixed: Properly destroyed Jamming vector line when loading new level. Gameplay: - Added: Gradual decline in hit % over range for multipurpose guns. - Updated: AI submarines will fire at all targets in torpedo range. - Updated: For missiles in groups, only one will perform sensor sweeps. This improves performance significantly when there's lots of action. - Updated: Missiles do not check sensors against units other than target (when they have a target). This also improves performance. - Updated: Increased chance of component damage on impact. - Updated: HighLevelOrders for launching AWACS air automatically goes to max altitude. - Updated: Tweaked HitPercent vs. air. - Fixed: Direct shots did not use GetHitPercent, ie. super laser gun effect. - Fixed: Aircraft to flee AA missiles that can be targeted, not engage them. - Fixed: Unable to change preferred time compression to same as set by other player (if lower than what already requested) in multiplayer game. - Fixed: When assigning new home base for unit, entire group changes home base as well if either group or main unit was selected. Scenarios: - Added: New multiplayer and skirmish scenario: "War of the Roses". - Updated: NATO submarines moved in "C01S10: Convoy 13 No Reply". Database: - Added: AlternatePositions list to GameScenarioGroup. If present, the group/unit will select randomly which of the alternate positions are chosen on scenario loading. - Added: Alternative sub positions added to Jutland scenario. - Added: CanRetargetAfterLaunch property to WeaponClass. Is on unless specifically set to false. Specifies whether a missile will search for new target if original target is lost/killed. - Updated: Updated Vymbel R-77 to AE-PD (higher range); kept old weapon for reference. This affects balance! - Updated: Reduce ammo on all CIWS weapons; count bursts not bullets. - Updated: Guns/gatlings shots/min reduced. - Updated: Guns with MaxSimultanousShots > 1 changed to 1. - Updated: JAS39 upgraded to E: longer range, supercruise. - Updated: Semiactive radar removed from missiles. - Updated: Reduced TimeBetweenShotsSec for some SAM missiles (using VLS). - Updated: Reduced TimeBetweeenShots for most SAM, AA missile weapons. - Updated: Increased speed for Mark 46, Mark 54 asw torpedoes. - Updated: Removed Gau12 gun from NH90 helicopter. - Updated: Increased max speeds for Virginia, Ohio and Astute submarines. - Updated: Increased max depth for Virginia. - Updated: Massive increase in fuel on tanker aircraft. - Updated: HitPercent for all CIWS incresed. - Updated: Reduced minimum range for AA guns. - Fixed: Sea Skua req weapon control (semihoming). - Fixed: Absalon radar corrected to Smart-L. - Fixed: F125 gun corrected to Otobreda 127 mm. - Fixed: Non-helo UAVs set minimum speed to non-zero. Input: - Fixed: Missing mouse cursor on some systems. - Fixed: Reset input when game loses focus. Sound: - Fixed: Stopped all 3D sounds when playing victory/defeat sound. Misc: - Fixed: More memory leaks removed. More... Quote Link to comment Share on other sites More sharing options...
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