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Making t's remove their knives


conan
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Many ct's are making t's go throguh soccer and lose their knives. Is giving the order that any t holding a knife will be killed legal. That seems like it falls under the category of a t having a gun holstered, and that they have to be individually told to drop their guns. Plus if a knife is on the ground they will automatically pick it up and have no way to drop it.

Also many ct's bait the t's who do not have kives or weapons. IS stadning on top of t's without knives still baiting?

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IS stadning on top of t's without knives still baiting?

IMO. It is still baiting because what if they by chance do get a knife/gun. the ct will be right next to them. But i see no problem with cts having ts lose their knives

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I hear you on this one, some leads like to have the T's run into soccer to lose their knives even if they are not playing soccer etc. and then will have them go to another game just so they can not rebel..this defeats the entire purpose of JB. That means if i wanted to, the first order I can give at round start is "All T's run into soccer and lose your knives" and then for the next 5:00 have absolutely nothing to worry about as far as rebelling etc. CT's also think this permits them to bait..but when I am on, i make sure that is not the case anyway.

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no problem with ts having to lose their knife? if you aren't going to play soccer, don't send them to soccer, if you aren't going to play knife arena, don't send them to knife arena. delaying the round because you cant control terrorists and you want to take away their best way of rebelling is unfair and boring. Also baiting is baiting regardless if a t has a knife in my opinion.

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Is JB so serious that you cant run through weaponless tees? When did JB get such a rigid stick forced up it's ass? I understand it is baiting, but seriously.

 

Along with the baiting rule is also the KNIFE AT YOUR OWN RISK! rule. If they happen to have a weapon, it is their choice to attack.

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Jake did not answer the baiting part, because if ur running through t's without knives are yiu baiting. Plus the knife thing sucks like the grenade thing on gungame.

 

lol GJ bring in GG to the JB.

 

And JJK and I were discussing this earlier, I think we both came to the consensus (as he did in the thread Jake posted) that there's nothing wrong with making Ts lose all their weapons, say, by going into soccer.

 

But on the other hand, my position was that no matter what, you CAN'T kill someone for having a knife. You can make them go in and out of the soccer doors however many times you want, but the fact is that the doors DO GLITCH, and you DO NOT ALWAYS LOSE YOUR KNIFE. Even though more experienced players realize you don't lose your knife when someone else walks through the door at the same time as you, it is unfair to new players, as they don't know that and may find themselves being killed because they don't know how to drop their knives.

 

And another issue is you can not stop yourself from picking up a knife, so if a lead tells everyone to lose their knife in soccer, and then tells them to go to RLGL, they might accidnetly pick up a knife on the way out of soccer. In which case, they can't drop it, and they can be killed because lead always says "If you have a knife, you're dead"

 

Although when I proposed that to JJK, I think he was on the fence/was making bacon or some other delectible treat.

 

SO. tl;dr, I'll update the MOTD for now, adding "You can not kill a T for holding a knife", unless JJK disagreeeeeeeeeeeeeeeees. And keep in mind that doesn't mean you can't get Ts to lose their knives, just that you can't kill them for having one.

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lol GJ bring in GG to the JB.

 

And JJK and I were discussing this earlier, I think we both came to the consensus (as he did in the thread Jake posted) that there's nothing wrong with making Ts lose all their weapons, say, by going into soccer.

 

But on the other hand, my position was that no matter what, you CAN'T kill someone for having a knife. You can make them go in and out of the soccer doors however many times you want, but the fact is that the doors DO GLITCH, and you DO NOT ALWAYS LOSE YOUR KNIFE. Even though more experienced players realize you don't lose your knife when someone else walks through the door at the same time as you, it is unfair to new players, as they don't know that and may find themselves being killed because they don't know how to drop their knives.

 

And another issue is you can not stop yourself from picking up a knife, so if a lead tells everyone to lose their knife in soccer, and then tells them to go to RLGL, they might accidnetly pick up a knife on the way out of soccer. In which case, they can't drop it, and they can be killed because lead always says "If you have a knife, you're dead"

 

Although when I proposed that to JJK, I think he was on the fence/was making bacon or some other delectible treat.

 

SO. tl;dr, I'll update the MOTD for now, adding "You can not kill a T for holding a knife", unless JJK disagreeeeeeeeeeeeeeeees. And keep in mind that doesn't mean you can't get Ts to lose their knives, just that you can't kill them for having one.

 

That sounds good. Ct's can make t's lose their knives, but cannot kill them for having a knife.

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Is JB so serious that you cant run through weaponless tees? When did JB get such a rigid stick forced up it's ass? I understand it is baiting, but seriously.

 

Along with the baiting rule is also the KNIFE AT YOUR OWN RISK! rule. If they happen to have a weapon, it is their choice to attack.

 

Remember slaz's bible of an motd:p

And I really don't see this down enough to be made an issue, but for the occasional times people do do it, well bonbon just gave the answer:p

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