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Sword of the Stars II: Lords of Winter Update Released


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r21135b

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Critical Fixes:

+ Fixed an end of combat crash related to retreating.

+ Fixed a couple crashes related to diplomatic actions with

independent factions.

+ Fixed remaining known multiplayer sync crashes.

+ Fixed a crash caused by the target of a boarding pod being destroyed.

+ Fixed a crash in the battle rider manager.

+ Fixed a crash caused by network clients finishing combat prior to the host.

+ Fixed a crash that could occur when calculating rebel AI economic ratings.

+ Fixed a crash caused by submitting a treaty with an independent

faction without first selecting the type.

 

 

Other Fixes:

+ Fixed spectre camouflage.

+ Strategic turn timer is now displayed in games that use it.

+ Fixed an issue where players were not being assigned the correct

initial star systems.

+ Fixed the UI issue that was preventing players from moving ships in

combat in some cases.

+ Gate labs now apply a bonus only to drive research.

+ Independent colonies no longer form on barren planetoids nor gas giants.

+ Fixed an issue that was preventing minelayers from functioning in combat.

+ Improved framerate in combat when many ships are selected.

+ Fixed some issues with the grav cannon.

+ Colony information panels were tweaked to display in owner colors.

+ Trade stimulus no longer provides more freighters than are needed.

+ Encounters involving non-aggression parties no longer induce morale penalties.

+ Fixed known AI issues with slaver encounters.

+ Fixed a bug that was assigning unwanted modules to stations and ships.

+ Fixed known issues that were preventing players from upgrading stations.

+ Addressed VN-related framerate issues.

+ Retreating ships no longer get pulled back into combat at the same location.

+ Fixed an issue - fleets will now maintain their positions for

multiple rounds of combat.

+ Initial station weapons are now longer range.

+ Fixed an issue where station upgrades were not updating station structure.

+ Fixed an issue where players were spawning too close to the star

during random encounters.

+ The Morrigi Relic encounter no longer holds players in combat after

the relics are destroyed.

+ Fixed an issue where the research screen was not correctly

displaying module bonuses.

+ Fixed main menu sound playing in games when the sound enabled

options are turned on and off.

+ Removed the unwanted vertical scrollbar from the avatar and badge

selection strips.

+ Fixed some issues with AI ship design and related weapon selection.

+ Active invoices are now properly discarded when leaving the build screen.

+ Made changes to fleet interception logic to address a pathological

case that was causing Hiver intercepts to fail when they should not.

+ Fixed some Hiver Gate fleet loopholes.

+ Fixed an issue that was allowing speech events to play while disabled.

+ Fixed various text string errors.

 

 

Additions:

+ Added curvature Compensation bonus for Liir.

+ Added phase dislocation tech bonus.

+ Added colony support trips configuration.

+ Support missions now default to the maximum possible trips.

+ Added station retrofitting.

+ Added click-to-focus for items in the fleet summary.

+ Support event dialogs now identify the supporting fleet.

+ Empire summary values now display in red and green to reflect change

since the previous turn.

+ Asteroid monitors are now available as player buildable defenses.

+ Protectorate ship section effects.

+ The defense manager now displays incoming fleet vectors for pending

encounters.

+ Zuul missions will now prompt for the automatic inclusion of a bore

ship when necessary, instead of assuming that one is needed.

 

capsule_231x87.jpg

 

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