Dirty Posted May 11, 2012 Share Posted May 11, 2012 r21135b ------ Critical Fixes: + Fixed an end of combat crash related to retreating. + Fixed a couple crashes related to diplomatic actions with independent factions. + Fixed remaining known multiplayer sync crashes. + Fixed a crash caused by the target of a boarding pod being destroyed. + Fixed a crash in the battle rider manager. + Fixed a crash caused by network clients finishing combat prior to the host. + Fixed a crash that could occur when calculating rebel AI economic ratings. + Fixed a crash caused by submitting a treaty with an independent faction without first selecting the type. Other Fixes: + Fixed spectre camouflage. + Strategic turn timer is now displayed in games that use it. + Fixed an issue where players were not being assigned the correct initial star systems. + Fixed the UI issue that was preventing players from moving ships in combat in some cases. + Gate labs now apply a bonus only to drive research. + Independent colonies no longer form on barren planetoids nor gas giants. + Fixed an issue that was preventing minelayers from functioning in combat. + Improved framerate in combat when many ships are selected. + Fixed some issues with the grav cannon. + Colony information panels were tweaked to display in owner colors. + Trade stimulus no longer provides more freighters than are needed. + Encounters involving non-aggression parties no longer induce morale penalties. + Fixed known AI issues with slaver encounters. + Fixed a bug that was assigning unwanted modules to stations and ships. + Fixed known issues that were preventing players from upgrading stations. + Addressed VN-related framerate issues. + Retreating ships no longer get pulled back into combat at the same location. + Fixed an issue - fleets will now maintain their positions for multiple rounds of combat. + Initial station weapons are now longer range. + Fixed an issue where station upgrades were not updating station structure. + Fixed an issue where players were spawning too close to the star during random encounters. + The Morrigi Relic encounter no longer holds players in combat after the relics are destroyed. + Fixed an issue where the research screen was not correctly displaying module bonuses. + Fixed main menu sound playing in games when the sound enabled options are turned on and off. + Removed the unwanted vertical scrollbar from the avatar and badge selection strips. + Fixed some issues with AI ship design and related weapon selection. + Active invoices are now properly discarded when leaving the build screen. + Made changes to fleet interception logic to address a pathological case that was causing Hiver intercepts to fail when they should not. + Fixed some Hiver Gate fleet loopholes. + Fixed an issue that was allowing speech events to play while disabled. + Fixed various text string errors. Additions: + Added curvature Compensation bonus for Liir. + Added phase dislocation tech bonus. + Added colony support trips configuration. + Support missions now default to the maximum possible trips. + Added station retrofitting. + Added click-to-focus for items in the fleet summary. + Support event dialogs now identify the supporting fleet. + Empire summary values now display in red and green to reflect change since the previous turn. + Asteroid monitors are now available as player buildable defenses. + Protectorate ship section effects. + The defense manager now displays incoming fleet vectors for pending encounters. + Zuul missions will now prompt for the automatic inclusion of a bore ship when necessary, instead of assuming that one is needed. More... Quote Link to comment Share on other sites More sharing options...
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