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Might and Magic: Heroes VI Update Released


Dirty
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1.4 Patch Release Notes

- Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.

- Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)

- Added features in the map editor:

 

o Help Files: Added tutorials in the Map Editor

o Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation

o Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)

o Mini map: Removed the non-functional mini map from the Map Editor

 

Here is a first insight of the changes we are going to apply for the patch 1.5, focusing on the Game Balancing:

 

- Refitting of Core unit health and defense

 

o Stronger differentiation between might & magic defense of units according to their nature

o Reduction of power for Necropolis units

o Increase of power for Inferno units

 

- Tweaking of creature growth for some core and elite creatures

 

- Increase of power for Luck in general, by increasing creature luck values, especially for Inferno

- Increasing interest of abilities that affect might offense, might defense, luck and leadership

 

- Decrease of power of HEALING spells and abilities (HEAL, MASS HEAL,REGENERATION, MASS REGENERATION, RESURRECTION,LIFE DRAIN, MASS LIFE DRAIN)

- Refitting of healing powers of certain creatures (Haven SISTERS mainly)

 

- Increase of power for most DIRECT DAMAGE SPELLS, especially ZONE DAMAGE SPELLS (like FIREBALL)

 

- Increase of power for MASS STAND YOUR GROUND ability

- Increase of damage boost for MASS HEROISM ability

- Increase of power for ARCHERY I ability

- Decrease of the Enlightment ability to 20%

 

- Increase of power and cooldown time for POISON CLOUD spell

- Increase of power for MASS AGONY spell

- Increase of power for WEAKNESS spell

 

More...

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