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Nuclear Dawn Update Released


Dirty
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Nuclear Dawn Update 6.3

New Features

- Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60.

- Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team gets effect of highest level one equipped by any player on team.

- Added all new loading screen to show map overview, server info, loading progress, and game tips.

- Added squad-only voice chat (default B).

- Added ability for commander to spectate a troop.

- Added support for player sprays (can disable serverside with "sv_allowsprays 0" or clientside on Options -> Other ).

- Added new particle effects for medpacks, ammo packs, radar kits, and players with Nano Skin active.

- Added beta support for Source TV ( most things from here apply, https://developer.valvesoftware.com/wiki/SourceTV ).

 

Other enhancements

- Transport Gate teleport menu now auto-closed after teleporting (can be changed in Options -> Other)

- Scoreboard now shows above other hud elements.

- Added bots column to server browser.

- Added ach_headshot_progress client command to show detailed progress toward Headshot achievement.

- Added an error message (rather than silent failure) to show when server connection failed due to server being VAC-secured with insecure client.

- Removed cheat flag from server spawn time convars Tag with Play Now penalty will be applied if changed.

- Many engine stability fixes.

- Unlocked client viewmodel_fov convar.

- Updated localizations.

 

Balance Changes

- Added radarkit to Stealth Sniper kit.

- Adjusted damage dropoff factors for all weapons.

- Capped max resources at 250,000 to prevent issues when it gets too high.

 

Other Fixes

- Fixed rare occurence where player could be only half-spawned, unable to move.

- Fixed team selection panel showing at round start while spectating.

- Fixed issue where medpack would sometimes show clipping into view when spectating a Support player.

- Fixed some keys getting stuck in commander mode.

- Fixed "retry" client console command.

- Fixed rare grenade-related server crash.

- Fixed a rare listen server crash related to player stats.

- Fixed bots not showing in player counts on in-game status command and server queries.

- Fixed potential gizmo exploit.

- Cleaned up and fixed many console messages and errors.

 

Oasis

- Fixed getting stuck at primary point.

- Fixed getting stuck on a corner of a building near the broken glass walkway.

- Fixed plants sticking through floor near CT base.

 

Metro

- Fixed getting stuck at primary point.

- Added additional no-build areas to avoid structure deployment inside buildings.

 

Silo

- Fixed able to deploy structures inside a pallet stack near Primary area.

- Fixed floating secondary point near EMP Base.

- Adjusted a few no-build areas.

- Removed the roof near the EMP base to make it easier to deploy structures.

- Adjusted secondary area near EMP to make more space for placing structures.

- Additional optimisation pass due the adjusted secondary area.

- Converted a physic prop to a multiplayer physic to improve performance.

- Fixed a few small issues throughout the map.

 

Known issues

- In-hand weapon model is not drawn in first-person spectate in Source TV.

 

capsule_231x87.jpg

 

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