Dirty Posted May 17, 2012 Share Posted May 17, 2012 Nuclear Dawn Update 6.3 New Features - Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60. - Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team gets effect of highest level one equipped by any player on team. - Added all new loading screen to show map overview, server info, loading progress, and game tips. - Added squad-only voice chat (default . - Added ability for commander to spectate a troop. - Added support for player sprays (can disable serverside with "sv_allowsprays 0" or clientside on Options -> Other ). - Added new particle effects for medpacks, ammo packs, radar kits, and players with Nano Skin active. - Added beta support for Source TV ( most things from here apply, https://developer.valvesoftware.com/wiki/SourceTV ). Other enhancements - Transport Gate teleport menu now auto-closed after teleporting (can be changed in Options -> Other) - Scoreboard now shows above other hud elements. - Added bots column to server browser. - Added ach_headshot_progress client command to show detailed progress toward Headshot achievement. - Added an error message (rather than silent failure) to show when server connection failed due to server being VAC-secured with insecure client. - Removed cheat flag from server spawn time convars Tag with Play Now penalty will be applied if changed. - Many engine stability fixes. - Unlocked client viewmodel_fov convar. - Updated localizations. Balance Changes - Added radarkit to Stealth Sniper kit. - Adjusted damage dropoff factors for all weapons. - Capped max resources at 250,000 to prevent issues when it gets too high. Other Fixes - Fixed rare occurence where player could be only half-spawned, unable to move. - Fixed team selection panel showing at round start while spectating. - Fixed issue where medpack would sometimes show clipping into view when spectating a Support player. - Fixed some keys getting stuck in commander mode. - Fixed "retry" client console command. - Fixed rare grenade-related server crash. - Fixed a rare listen server crash related to player stats. - Fixed bots not showing in player counts on in-game status command and server queries. - Fixed potential gizmo exploit. - Cleaned up and fixed many console messages and errors. Oasis - Fixed getting stuck at primary point. - Fixed getting stuck on a corner of a building near the broken glass walkway. - Fixed plants sticking through floor near CT base. Metro - Fixed getting stuck at primary point. - Added additional no-build areas to avoid structure deployment inside buildings. Silo - Fixed able to deploy structures inside a pallet stack near Primary area. - Fixed floating secondary point near EMP Base. - Adjusted a few no-build areas. - Removed the roof near the EMP base to make it easier to deploy structures. - Adjusted secondary area near EMP to make more space for placing structures. - Additional optimisation pass due the adjusted secondary area. - Converted a physic prop to a multiplayer physic to improve performance. - Fixed a few small issues throughout the map. Known issues - In-hand weapon model is not drawn in first-person spectate in Source TV. More... Quote Link to comment Share on other sites More sharing options...
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