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Counter-Strike: Global Offensive Beta Update Released


Dirty
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Gameplay:

• Updated weapons based on performance metrics:

- Slightly increased the damage for the fiveseven to keep it on par with other pistols.

- Lowered the max width of the recoil patterns for the MG's to make them better for their price point.

- Lowered the spread on the Negev to be more in line with the m249.

• Improvements have been made to burst fire and tapping.

• Added player spawns to all maps to support up to 30 players.

• Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.

• Adjusted bot behavior to fix the antline looking behavior.

• Added support for server operators to specify tick rate with the tickrate parameter.

• Physics simulation tick rate now set to be the same as the game tick interval.

• Bullet tracers have had improvements made to speed, visual effect, and frequency.

• Chickens added to Inferno

 

UI

• The Server Browser sorts Favorites and Lan tabs by ping rather than Tags.

• The radar will no longer display an X for dying players when they are not within sight of the player or players teammate.

• Weapons with a burst mode will now show which state the gun is in on the ammo panel.

• Input device is now locked to whatever device launched the game session.

• Updated the Kevlar and Kevlar + Helmet buy menu images.

• Updated the Domination icons.

 

Audio

• Footsteps update position more often by shifting position determination to client side entity tracking.

• Tuned ambient sounds in most maps

 

Bug Fixes

• Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now.

• Fix for changing video settings while in game sometimes causing a deadlock.

• Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable.

• Fixed bug where player's nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly.

• Fixed several UI related crash issues.

• Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token.

 

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