Dirty Posted May 24, 2012 Share Posted May 24, 2012 Added: - Added NAT traversal to support Universal Plug and Play multiplayer (uPnP) - Added SystemSteamworks cleaning to lobbies, leaderboards and stats - Added multiplayer scoring system - Added multiplayer scoring combo system - Added multiplayer scoring difficulty levels - Added pop-up saying "Joining" when connecting to server - Added a loading icon to denote Browser Refresh in server browser - Added timer to allow clients time to submit scores before retrieving leaderboard results - Added a destroy steam lobby feature when shutting down server - Added "Ready" and "Not Ready" features to multiplayer lobby along with name coloring - Added leaderboard display before a multiplayer match start - Added Duplicate ID detection to avoid the same player join the same game more than once, to prevent cheating - Added notofication pop-ups for "Wrong Password", "Server Full" and "Duplicate ID" - added "Connection to the Host lost" notification - Added Auto-Skip Voting after everyone has voted - Added game difficulty influence on time penalty factor - Added weapon effects when being hit by enemy players - Added option to toggle weapon effects when being hit by enemy players - Added weapon Enemy Hit confirmation sound Improved: - Imrpoved loading time between maps - Improved overal HUD interactivity - Improved speeding in lagging conditions Reworked: - Reworked multiplayer system to use Steam Lobbies - Reworked achievement system to include all available achivements - Reworked missing achievement actions - Reworked quick game feature, it automatically now joins the first available, best latency game - Reworked the combo time bar to fix graphical glitches - Reworked overal HUD to accomodate HUD Sounds and avoid HUD streching - Reworked HUD powerup code to avoid rare minor bugs that causes powerups to not show or act properly - Reworked Private Games to allow passworded games to be hosted properly - Reworked Shot weapon to have more impact on enemies - Reworked weapon speed and homing options to allow easier targeting of moving enemy players - Reworked Air Control effects when being shot by enemy players Changed: - Changed password input typoes to normal input fields - Changed the name of the PowerupPickups to Pickups in lobby to fix HUD streching - Changed mouse smoothing is now off by default - Changed escape button in pause menu automatically closes menu - Changed NotifyRemainingVoteTime to show less announcements to avoid chat spam - Changed playing alone in Multiplayer will no longer submit scores to multiplayer leaderboard to avoid cheating - Changed launching movie to be initialized via direct script Fixed: - Fixed air control not being affected by difficulties properly - Fixed leaderboards sometimes not showing the correct results - Fixed leaderboards sometimes not showing up scores on Lobby Startup - Fixed clients in multiplayer hearing some of the sounds twice - Fixed lobby not being recreated after server travels to a new map - Fixed "Wins:" on MP leaderboard - Fixed fullscreen being set off when opening the main menu - Fixed PureRace gamemode showing up as "undefined" in the server browser - Fixed a race case where the lobby was created before registering the server - Fixed host moving with WASD while in lobby, and not being able to type into chat - Fixed achievements values - Fixed Update List button sometiomes crashing the game - Fixed credits button "Back" sometimes no showing up properly - Fixed PureRace gamemode HUD - it was showing stars instead of laps - Fixed player nickname colors in HUD - Fixed powerup icons not showing up on the client in some cases - Fixed score multiplyer always being 0 on client - Fixed multiplayer scoreboard not being ordered by score amount - Fixed pause menu not being hidden when the lobby was forced to show (game ended) - Fixed fast land key to be applied to LeftAlt by default (as per tutorial) - Fixed server browser to accept Update Spam and Join Spawm withouth overflooding and crashing the game - Fixed Poison and Freeze powerup effect not showing up on target side - Fixed Powerup Kill not being reset after the powerup duration time passed - Fixed MegaJump effect not being hidden after jump in some cases - Fixed the winning points that show up in the HUD being different from the points actually given - Fixed LapLimit to sometimes default to 1 - Fixed the combo timer not being reset when the player forces a respawn (presses I) - Fixed Pause Menu in singleplayer sometimes opening up the MainMenu HUD - Fixed mouse sensitivity resetting to default after game restart in rare cases - Fixed toggle sky feature not working properly on some configurations - Fixed a minor bug in IMOnlineLeaderboard that could cause a crash - Fixed map image not loading correctly when moving between start a Singleplayer and Host Game - Fixed the menu going back to Main Menu caused by credits rolling the background - Fixed multiplayer matches being forced to end due global TimeLimit - Fixed leave pop-up buttons that were faded out in some cases - Fixed combo timer reset on falling into the reset field - Fixed player list on the lobby not getting an update when a player leaves - Fixed OnlineSubsystem only being initialized on ForceStart - Fixed Server Browser always trying to connect the 1st server in Browser List - Fixed initial freeze when loading the Main Menu for the first time - Fixed rehosting Authentication-Error issue - Fixed scoreboards on latest Engine QA build - Fixed difficulty multiplier to only one decimal value to avoid HUD streching More... 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