Dirty Posted May 25, 2012 Share Posted May 25, 2012 r21407b ------ Critical fixes: + Fixed a design screen selection crash. + Fixed a rare encounter pre-combat crash. + Fixed a rare combat related crash. + Turn times are greatly reduced. Other fixes: + Fixed duplicate war declaration news events. + Addressed some ambiguous wording in war declaration news events. + Ship repaired speech events are less frequent. + Players can no longer construct remote stations without Deep Space Construction. + Phase Dislocation no longer affects Prester Zuul battle riders. + Trade stations are no longer available until FTL Economics is researched. + Government shifts no longer occur until station building is complete. + AI will no longer attempt to colonize systems with enemy colonies unless is exempt from this limitation. + Fleets will now relocate if their base is eliminated. + Naval capacity now takes pending changes into account. + New home systems are now automatically flagged as surveyed when assigned to a player. + Fixed a mining station bonus miscalculation. + Enemy reserve fleets are no longer visible. + Fixed an issue where the game was treating Propaganda ships as Police Cutters. + Fixed unending rebellions. + Fixed unending trade treaties. + Fixed the sensor view bug that caused overlapping spheres to eliminate each other. + Load times are reduced. + Reduced UI transition times from some screens. + Fixed an issue that was preventing full repair of a ship. + Protectorates no longer expire. + Admirals now age at the correct rate. + Suul'ka now enter combat again. + Weapon panels are now cleared when re-entering screens and dialogs. + Fixed some design-naming issues. + It is no longer possible to break the transition to the station placement screen. + UI now refreshes after retrofitting or repairing ships. + Retrofitting will no longer produce two sets of drones for a ship. + AI no longer retires ships constantly. + AI now redesigns for missing ships, such as gates and bores. + The research ring around the tech cube on the star map no longer disappears at certain camera angles. + Mission screens now lock focus on the target system. Other changes and additions: + There is now a two-turn moratorium on AI actions when it takes over for a dropped player. + Clicking a module or weapon icon in the design screen will now close the associated selector if it is open. + Economic and research efficiency maximums have been increased to 200%. + Enemy fleet lines are now visible when their destinations are visible. + Up and down arrow keys now function in place of the mouse wheel for zooming. + Sensor range bonuses are now applied to stations. + Large asteroids are now selectable. + Added tech requirements for gate stations. + Station construction screens now have a Commit button that will automatically place the new station. + Individual ship selection in combat will now yield additional information about critical issues. + Ships losing crew in combat are highlighted to bring attention to the damage. + The star map tech cube tooltip now displays technology info and ETA. More... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.