Dirty Posted June 1, 2012 Share Posted June 1, 2012 r21580b -------- Critical fixes: + Fixed the AI divide by zero crash. + Fixed a crash related to swarmer interception. + Fixed a crash related to exiting the defense manager. + Fixed a battle rider and boarding-pod related crash. + Fixed a System Killer related crash on turn update. + Fixed a Suul'ka spawning and admiral-related crashes. + Fixed a few potential crashes that could occur after random encounters. + Fixed a potential deep space encounter crash. + Fixed a potential crash that could occur with out-of-date planet information and fleet selection. + Fixed a critical repair-related combat crash. Other fixes: + Freighters now retreat on node lines when applicable. + Tuned combat sensor picking. + The pre-combat UI now defaults to the first combat. + The pre-combat UI now applies the correct star map effects and colors where applicable. + Fleet information now updates correctly when ships are transferred or repaired. + Fixed known issues where missiles were missing ships in the weapon test screen. + Mission screens no longer show extraneous fleet lines. + Fixed a bug that prevented the intercept mission screen from focusing on the target fleet. + Fixed shield placement and shield status combat UI issues. + Subjugators now carry Slave Disks. + Quantum Capacitor and Shield Magnifier effects now work. + The government support action no longer causes shifts for developed colonies. + Fixed corrupt game lobby player lists. + Zuul torpedo platforms can now be placed. + Colonization fleets no longer teleport on support runs. + Fixed the swapped government and research slider labels in the research screen. + Gas giants and moons are no longer incorrectly listed as size 10. + Fixed a bug that caused effect LODs to pile up on top of each other. + Fixed an issue where fleets and systems would overlap in lists. + The "war declared" turn event now correctly reflects the instigator. + Environmental tailoring effect now works. + Addressed an issue that was caused by retreating fleet consolidation to violate command point limits. + Gate station construction now removes system's deployed gate ship. + It is no longer possible to construct gate stations without the required technology. + Tracking weapons no longer attempt to path through planets. + Fixed an issue that was preventing combat AI from moving ships around a planet to reach the target. + Support missions no longer deliver twice in one turn. + AI rebellion will no longer occur if a countering technology has been researched. + Fixed a bug that was preventing treaties from activating. + Targets of node cannons no longer leave empty fleets behind. + Fixed an issue that was preventing ships at base from registering a sensor range. + Fixed an issue that was preventing station retrofits from working in networked games. + Fixed an issue that appeared to prevent the construction of stations at independent-controlled systems. + Ship rolling is now synchronized over the network in combat. + Fixed a networked combat issue that was causing the last ship in a selection to be left behind. + Tombs are now removed when all of their drones are destroyed. + Fixed an issue that was preventing weapon damage from being communicated correctly in networked combat. + The game window no longer reacts to keypresses when it does not have focus. Other changes and additions: + Many new turn events. + Mission lines are now in player color. + Multiple missions can be issued from a single screen for Survey, Relocate, Colonize, Support, Patrol, Interdict, Invade and Strike. + Construction, Upgrade and Patrol missions now have an optional rebase on completion. + Added a Von Neumann research bounty. + Ships waiting at base will now replenish crew and supplies. + The colony support dialog now provides planet details. + Combat sensor view now displays a greater variety of icons. + Asteroid belts now jam sensors. + Asteroid Monitors, Swarmers and Relics no longer generate encounters unless an enemy fleet is present. + Added slave drop-off. + Defense fleets are now available in various fleet lists. + Added a tooltip to the psi icon on the starmap. + Added a Liir deep space maneuvering bonus. + Node missiles added. + Modified the AI rebel color. + Added evangelist admiral trait effect. + Asteroid impacts now affect colony morale. + Independent colonies are immediately available for diplomatic action. + Overpopulation now affects morale. + Added AI Virus effects. + Increased station science module bonus. + Fleets now have empire-based default names. + Minelayers can now be placed with drag-and-drop interaction. + Added colony economic ratings. + Added open and closed systems. + Various unresponsive turrets fixed via arc errors. + Handful of missing text string errors corrected. More... Quote Link to comment Share on other sites More sharing options...
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