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Dungeons of Dremor Update Released


Dirty
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CHANGELOG

 

CORE: Astrology has been revised to make it a more appealing skill line.

CORE: Fleshsmithing has been re-arranged and re-balanced. New skill

order: Zombyfycation, Knit Tissue, Fleshbore, Meatshield, Corpus Burst, Miasmatic Putrefaction.

CORE: Zombyfycation is now an area-effect spell.

CORE: Tinkering, smithing, alchemy and wand lore have now been extended by one skill point (via crafting, naturally.) You can now gain more exciting, passive bonuses. Everyone loves passive bonuses.

CORE: Wands are generally better. Many effects now scale to your wandcrafting power.

TRAPS: Caltrops added to the game. Why? Because your hatred tastes like the finest chocolate, that's why.

FIXED: Achievements.

ADDED: More achievements. (They're probably broken.)

FIXED: Older, Mac OS X based machines with the Radeon x1660 Graphics Card will now run Dredmor correctly. (Also, they're a lot faster too.)

FIXED: Removed the Mushroom Shuffler. You don't need to know what this is; just be thankful that we removed it.

FIXED: Wand lore will no longer show up on artifacts.

FIXED: Quest monsters will no longer spawn in walls.

FIXED: Other things will no longer spawn in walls. Mainly, this applies to quest monsters.

FIXED: The random zoo crash. We think.

FIXED: Some issues where shopkeepers will refuse to appear in the right area.

FIXED: Bolt machines. (We're not sure what we fixed; the notes just say "Bolt Machines." So that's fixed.)

FIXED: Crossbows now correctly reduce the # of attacks on attack buffs.

FIXED: The "affectCorpses" flag now works correctly on most spells.

FIXED: Unarmed attacks will now trigger even if you have a crossbow.

Boo-yah.

ROTDG: Piracy is now significantly more ... interesting.

ROTDG: Fixed percentages on "No, Now You Are The Demons"

FIXED: Do not let the user load save games with mods, if they do not have those mods enabled.

FIXED: Booze, food, consume buffs.

FIXED: A Zillion Crash Bugs.

FIXED: Ten Zillion XML Errors. (Thanks to Todd Moon for his excellent XML Validator, which taught us how to repair our own game. Also, how to

love.)

FIXED: Dodging a monster attack will no longer trigger an onHit effect (Blobs of Corruption; Hungry and Thirsty Diggles; etc.)

FIXED: Monsters stepping on blink traps will no longer apply the blink curse to the player.

FIXED: Crafting UI will now refresh automatically when you open it.

 

AND...

 

STEAM WORKSHOP: It's On!

EXPANSION PACK: You Have To Name the Expansion Pack is released! Enjoy the sweet, sweet taste of Nameable, Free, DLC!

 

capsule_231x87.jpg

 

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