Dirty Posted June 6, 2012 Share Posted June 6, 2012 - Fixed failure to recognise modded emplacement entries. - Support for modded hulls with a larger number of modules/augs. - Double-clicking a module or augmentation on the design screen will now try to automatically place it on any free slots on the current design - Fixed bug where demolishing a unit by right clicking during deployment rendered that square unusable for the rest of the battle. - Some performance improvements for slower PCs. - Support for modded campaigns. - Fixed bug where pausing the game during deployment left the pause button out of synch. - Swapped locations of the puase and screenshot buttons. - Minimap now highlights attackers deployment points in red with a small arrow icon. - New, clearer icons for ballistic infantry modules (thanks qwepir). - If the previously selected division contains no placeable units for the current battle, the first viable division is now selected. More... Quote Link to comment Share on other sites More sharing options...
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