Dirty Posted June 18, 2012 Share Posted June 18, 2012 Updates to A Valley Without Wind have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: * Over 160 new room maps. * 15 new regular enemies * 8 new minibosses * 16 new "elite" enemies (plus the idea of elites at all) * 5 classes of infestations (plus the idea of infestations at all) * A new "craggy highlands" region/biome type. * 8 new music tracks * 5 new classes of player enchants * 3 new player spells * Substantial rebalancement of most player spells. * The ability to give "wait here" orders to NPCs in rescue missions.x * Larger and more intricate continent designs. * Rebalanced and streamlined strategic flow. * No more Civilization Progress (CP) in favor of better mechanics. * One central in-game currency rather than six. * A new "Opal Guardian Store" in settlements. * Loot drops from trash mobs, for use at the opal store. * A better enchant-based system of upgrades in place of upgrade stones. * New Feet enchant slot, splitting out items from the Legs slot. * Streamlined character selection/creation process. * Unique attributes for characters by time period. * More enchant-like unique attributes for every individual character. * Heavily revised and rebalanced existing missions to player feedback. * New Freefall and Boss Delve mission types. * More rewards from doing secret missions. * No penalties/drawbacks from doin world map missions. * More gradual ramp-up in difficulty of the harder mission types. * New spell scroll that you can find and use to turn yourself into tiny t-rex. * A "shopping list" system helping you to keep track of your self-set goals. * Many improvements to the existing planning menu in general. * Smaller, more fun lieutenant towers filled with infestations. * Texture pack support. * Smoother minimap exploration. * More fun and threatening windstorm mechanics. * Many new multiplayer admin commands (largely anti-griefing-related). * Vastly more fun ocean exploration. * Minor continent-wide bonuses from building settlement structures. * Longer durations on continent-wide guardian power scroll uses. * Filtering to the enchants inventory for vastly easier management of many enchants. * Improved elemental strengths/weaknesses for enemies in general. * Much better (completely randomized) elemental strengths/weaknesses for bosses). * 7 new achievements * And much more: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes More... Quote Link to comment Share on other sites More sharing options...
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