Dirty Posted June 18, 2012 Share Posted June 18, 2012 r21933c ------ Critical fixes: + Fixed a weapon firing race condition that could lead to crashes in networked combat. + Fixed the excessive strategic AI tax rate leading to economic suicide at the start of a game. Other fixes: + It is no longer possible to modify caravan fleets in transition. + Fixed an issue that could cause the strategic AI to redesign constructors and freighters each turn. + AI ship designs now consider armor and other available options. + Fixed sporadically missing Zuul battle music. More... Quote Link to comment Share on other sites More sharing options...
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