Dirty Posted June 22, 2012 Share Posted June 22, 2012 Patch Notes version 1.12 Hardware Detection: -Failure to meet GPU requirements will result in a detailed error message at startup. Player Movement: -The player is no longer prevented from jumping if he is doing his land animation. Makes jumping more fluid -Made the minimum jump smaller and the maximum jump longer. -Made the player fall faster if he releases the jump button early. -Ladder climb is now slightly faster -Removed a small visual glitch when exiting a ladder -Replaced all small cranks with smaller ones that are turned by hand, adding a new hand-turn dynamic animation. Difficulty adjustment -Added checkpoints in Factory lava sections -Added lights to warn when mashers were about to strike to give the player more of a hint. -Added checkpoints around tricky jumps in Mines -After dying, the player will keep the liquid in their backpack, unless they had more at the last checkpoint. -Small groups of purple reactant will no longer be able to kill you (it will still damage you). -Made the drinker explosion more powerful, prevents problems in some puzzles. -Added a 'gamepad recommended' icon to the title screen. Bugs -Players who made it to the end level in an earlier build would lose the ability to suction glow goo when they updated to current build. Fixed. -Made some geometry thicker in the orchard where the player could fall through it -Machine #9 in Factory was not accepting steam sometimes, fixed. -Lever on upgrade machine would stick sometimes, fixed. -Tweaked some buttons that Operators could slip off of. -Clicking to close a GUI menu will no longer fire the gun. -Releasing the fire button while the mouse cursor is outside the window will now stop the gun from firing. -Swing animation only happens when pressing left or right now. -Game can now be paused during the opening sequence, allowing the player to exit and change options then. -Ladder sound would miss a footstep when descending, fixed. -Adjusted some jump pads to work with new jump changes -Made some puzzle doors permanently open, in case you die before you start the machine they expose. More... Quote Link to comment Share on other sites More sharing options...
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