Dirty Posted June 22, 2012 Share Posted June 22, 2012 r22027 --------- Critical fixes: - Fix retreat crash - Fix combat freeze - Fix crash for null AI designs - Fix move order crash Other fixes: - Fixed AI equipping the wrong modules on the wrong sections - Fixed AI building stations in un-owned worlds - Fixed using psionics on menaces (eg: fear on swarm queen) - Fixed Suulka fleets not storing their Suulka as an admiral - Fixed display issues with relocating reserve assets - Fixed diplomacy UI buttons - Fixed being able to build stations in indy systems unless system was selected - Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets) - Fixed auto firing not always finding a target - Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched" - Fixed Hivers using node races pathing in some cases - Fixed fleets in fleet widget properly displaying their base system instead of current location Other changes and additions: - Implement new player list UI in combat - Implement ionic thruster tech - Implement display for colony pop/infra info - Implemented internal kinetic dampening tech - Implement Morrigi traps - Gave Morrigi abilities to instantly defeat Morrigi relics and traps - Added notches to sliders in Empire Manager and for trade/construction sliders - Starmap now properly shows Zuul slave and civilian count KNOWN ISSUES: - Morrigi trap combat does not carry over into combat (will be Fixed in next patch) More... Quote Link to comment Share on other sites More sharing options...
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