Dirty Posted June 26, 2012 Share Posted June 26, 2012 r22112b ------ Critical fixes: + Fixed a multiplayer combat crash related to weapon damage. + Fixed multiplayer crashes related to news events. + Fixed a news event crash related to resuming older games. + Fixed a scout rider crash. + Fixed a crash related to the colony information display in combat. Other fixes: + Fixed an issue that caused civilian population to drop after new factions were introduced. + Improved trade slider notch accuracy. + Planet missiles now target battle ships and battle cruisers. + Fixed an issue where battle riders were not launching in multiplayer combat. + Fixed the issue where minelayer were not working in multiplayer combat. + Fixed overharvesting beyond available resources. + The grovernment graph marker no longer moves beyond the graph bounds. + Fixed grav boat behavior. Other changes and additions: + Gate ships now deploy after the combat phase. + Colony stimulus now considers star systems each player already has colonies in. + Fleet support range now takes all support points into consideration, which should extend range in friendly space. + Eliminated players are now reflected in the diplomacy manager. More... Quote Link to comment Share on other sites More sharing options...
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