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Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


Dirty
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

 

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on MacsFixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2

  • Added Pyrovision!
  • Added new game mode Special Delivery and map Doomsday!
  • Friendly players glow when carrying the flag
  • Fixed rare cases where flag could fall out of the world
  • Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
  • Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
  • Updated the HTML renderer for displaying server MOTD
  • Votes created by a dedicated server no longer trigger a failed vote cooldown
  • Fixed map triggered annotation events not working on dedicated servers
  • Fixed the game crashing if tempents are created that use invalid materials
  • Using a Name Tag while in game notifies everyone of the name change
  • Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
  • Added new items
    • City on Fire item sets
    • Pyroland weapons and cosmetics
    • Community-contributed cosmetic items for all classes
    • Mysterious treasures have been incinerated, but are now craftable
    • Added crafting recipe for Pile of Ash
    • Scorched Keys are now available in the store for a limited time
    • New promo item

    [*]Weapon balancing changes

    • Gloves of Running Urgently
      • Removed self-damage over time penalty
      • Heavy takes mini-crits while active and for 3 seconds after switching away
      • Attack damage penalty reduced from -50% to -25%

      [*]Tomislav

      • Spin-up speed bonus reduced from +40% to +10%

      [*]Quick-Fix

      • Medic mirrors blast jump of their heal target

      [*]Crusader's Crossbow

      • Reload speed time reduced by +40%

      [*]Cozy Camper

      • Regenerates 1 heath per second
      • Reduced movement penalty from -90% to -80%

      [*]Sticky Jumper and Rocket Jumper

      • Added 'flying' sound to blast jumps

      [*]The Concheror

      • Changed rage building source from "damage done and damage received" to only "damage done"
      • Increased the rate at which Rage builds for this item by +25%

      [*]The Equalizer

      • Removed player move speed modification and added it to a new item named The Escape Plan
      • All owners of the Equalizer will be automatically granted The Escape Plan

      [*]Crit-a-Cola

      • Added +25% increased movement speed while active
      • Increased duration from 6 to 8 seconds

      [*]Atomic Bonk

      • Increased duration from 6 to 8 seconds

      [*]All Flamethrowers

      • Increased base damage by +10%.

      [*]Backburner

      • Removed +10% damage bonus attribute
      • Note: Because of base damage increase, damage remains unchanged

      [*]Degreaser

      • Added -10% damage penalty attribute
      • Note: Because of base damage increase, damage remains unchanged

      [*]Phlogistinator

      • Damage defense while taunting reduced from -90% to -75%

    [*]Item bug fixes

    • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
    • Improved visual and audio cues for when the Manmelter is ready to fire
    • Fixed Manmelter being able to earn crits via friendly Pyro self-damage
    • Fixed Scotch Bonnet's blue team skin not showing
    • Fixed Unarmed Combat's taunt not working
    • Unarmed Combat's color now matches the team using it
    • Fixed the Apparition's Aspect showing a burning texture in DX8

 

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