Dirty Posted June 29, 2012 Share Posted June 29, 2012 r22173b ------ Critical fixes: + Addressed networked game stalls and crashes related to certain router and firewall hardware. The default MTU affinity has been reduced to 500 bytes. Other fixes: + Fixed lag in combat when encountering Swarm Queen. + Fixed cases where combat UI was displaying informtation for colonies from other star systems. + Station Manager now only displays stations in the selected system. + AI difficulty settings tuned to the following levels; easy (research -25%, production -25%, revenue -25%), medium (no changes), hard (research +25%, production +25%, revenue +25%, population growth +10%) + Swarm hives no longer display fleet icons. Other changes and additions: + Empire security slider now automatically adjusts to minimize corruption when left on notches. + Trade sliders set to notched values will now stick to those values, even if the maximum potential increases. + Strategic AI uses relocation more effectively, which helps to maintain advancing fronts. + Various AI optimizations. + Liir supply ratings have been adjusted. + Various ship and weapon arc tweaks. + Number of stations is now limited by population - one per 500M (Imperial + Civilian). + UI changes have been made to the stamap system tags. Dots now represent the number of colonies; rings are shown for each major station slot available, and filled in with icons for each type constructed; a numerical value is now displayed for support; and colony trap icons are displayed when appropriate. + Exposed additional variables for modders. + New Ship badges to celebrate the Canada Day / Independence Day weekend. More... Quote Link to comment Share on other sites More sharing options...
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