m3rg3 Posted July 11, 2009 Share Posted July 11, 2009 i have been working on a mini games map yesterday and today, all most finnished, just need help on a few things, if anyone can help with any of the following please do: - Where when you spawn, you have no guns. - ( i have high speed) but i wanted it so i could choose how fast you acctuly go. (as i got a prefab) - Push, so your traveling along and you get pushed a little. (i know theres a Trigger_push, but i dont know what to set it as). - Smoke Granade Cars, Where you pick up a smoke granage, and you get a car, or some object. The idea is like karts, you run around the 2 tracks, once you have compleated them, you get a shotty, then choose what track to run around, and you can shoot people win :lock::lock: Pic. There will be obsiticals on the tracks, dont want to make it easy now do i Try out the map ats its currant state: http://zhost.hellsgamers.com/1/7de5f0a391712c5b213474921a9c8e50.bsp - Place the download in your Cstrike>maps folder. Quote Link to comment Share on other sites More sharing options...
Dirty Posted July 11, 2009 Share Posted July 11, 2009 (edited) i'm sure some here can help you.. next time you up load the map to zhost put it in a zip i'm going to try out the map it looks fun EDIT: played the map was fun keep up the work Edited July 11, 2009 by Dirty Quote Link to comment Share on other sites More sharing options...
m3rg3 Posted July 11, 2009 Author Share Posted July 11, 2009 i'm sure some here can help you.. next time you up load the map to zhost put it in a zip i'm going to try out the map it looks fun EDIT: played the map was fun keep up the work Glad you liked it dirty , Thanks for trying it out Quote Link to comment Share on other sites More sharing options...
bort Posted July 11, 2009 Share Posted July 11, 2009 oh cool that looks fun. i can help with some of your questins. i'll post some example VMFs in a bit Quote Link to comment Share on other sites More sharing options...
m3rg3 Posted July 11, 2009 Author Share Posted July 11, 2009 Yay , thanks bort Quote Link to comment Share on other sites More sharing options...
LoudPorpoise Posted July 11, 2009 Share Posted July 11, 2009 Wow dude good job I can see what y mean about the speed and cars And with that it will be fun I tried it out and can't wait for it to be finished Quote Link to comment Share on other sites More sharing options...
UN4M3D Posted July 11, 2009 Share Posted July 11, 2009 i have been working on a mini games map yesterday and today, all most finnished, just need help on a few things, if anyone can help with any of the following please do: - Where when you spawn, you have no guns. - ( i have high speed) but i wanted it so i could choose how fast you acctuly go. (as i got a prefab) - Push, so your traveling along and you get pushed a little. (i know theres a Trigger_push, but i dont know what to set it as). - Smoke Granade Cars, Where you pick up a smoke granage, and you get a car, or some object. The idea is like karts, you run around the 2 tracks, once you have compleated them, you get a shotty, then choose what track to run around, and you can shoot people win :lock::lock: Pic. There will be obsiticals on the tracks, dont want to make it easy now do i Try out the map ats its currant state: http://zhost.hellsgamers.com/1/7de5f0a391712c5b213474921a9c8e50.bsp - Place the download in your Cstrike>maps folder. With number 1 just add a game_player_equip entity and then add a trigger once and set the trigger once's parent as the game_player_equip Quote Link to comment Share on other sites More sharing options...
m3rg3 Posted July 11, 2009 Author Share Posted July 11, 2009 With number 1 just add a game_player_equip entity and then add a trigger once and set the trigger once's parent as the game_player_equip If someone allready has a gun, and walk into that area, will the gun be taken fromt them? Quote Link to comment Share on other sites More sharing options...
UN4M3D Posted July 11, 2009 Share Posted July 11, 2009 If you haven't got it already, download the custom fgd because it has a player_weaponstrip entity and its more reliable http://www.editlife.net/file.php?download=34 if you already got it then do this.. add a player_weaponstrip add a trigger multiple (cover spawn) Name the entity 'weaponstrip' change the trigger multiple delay before reset to -1 Trigger multiple outputs: onstartTouch Weaponstrip Strip 0.00 A few people I know who make skilled surf maps do it like that Quote Link to comment Share on other sites More sharing options...
m3rg3 Posted July 11, 2009 Author Share Posted July 11, 2009 I want it just when you start... no knife... and if you walk is the zone you weapon DOES NOT! get striped.... Quote Link to comment Share on other sites More sharing options...
UN4M3D Posted July 11, 2009 Share Posted July 11, 2009 Yeah, that's why you have to change the delay before reset to -1, that means it won't trigger again after it's stripped everyones weapons Quote Link to comment Share on other sites More sharing options...
m3rg3 Posted July 11, 2009 Author Share Posted July 11, 2009 Yeah, that's why you have to change the delay before reset to -1, that means it won't trigger again after it's stripped everyones weapons ty Quote Link to comment Share on other sites More sharing options...
m3rg3 Posted July 12, 2009 Author Share Posted July 12, 2009 (edited) Ok, i have come across a problem, getting into my map.... it wont let me load into my map when i creat server.... me and bort tryed a few things last night.... dident work.... in the compiling list: There is a WARNING thing now, witch wasent there yesterday.... Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 29455: Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\steamapps\m3rg3\sourcesdk_content\cstrike\mapsrc\mg_speed_race_Tracks.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/italy*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/italyrt" Can't load skybox file skybox/italy to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (696841 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 669 texinfos to 429 Reduced 17 texdatas to 14 (421 bytes to 298) Writing C:\Program Files\Steam\steamapps\m3rg3\sourcesdk_content\cstrike\mapsrc\mg_speed_race_Tracks.bsp 12 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\m3rg3\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\m3rg3\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\m3rg3\sourcesdk_content\cstrike\mapsrc\mg_speed_race_Tracks" Valve Software - vvis.exe (Nov 8 2007) fastvis = true 1 threads reading c:\program files\steam\steamapps\m3rg3\sourcesdk_content\cstrike\mapsrc\mg_speed_race_Tracks.bsp reading c:\program files\steam\steamapps\m3rg3\sourcesdk_content\cstrike\mapsrc\mg_speed_race_Tracks.prt 3168 portalclusters 11969 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (132) [b]WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster[/b] Optimized: 43610 visible clusters (0.00%) Total clusters visible: 9887231 Average clusters visible: 3120 Building PAS... Average clusters audible: 3168 visdatasize:2535572 compressed from 2534400 writing c:\program files\steam\steamapps\m3rg3\sourcesdk_content\cstrike\mapsrc\mg_speed_race_Tracks.bsp 2 minutes, 21 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\m3rg3\sourcesdk_content\cstrike\mapsrc\mg_speed_race_Tracks.bsp" "c:\program files\steam\steamapps\m3rg3\counter-strike source\cstrike\maps\mg_speed_race_Tracks.bsp" Could that be that i have like 8 tiggers up to 1 teleport? EDIT: FIXXED! , SOME FAULTY LASERS, EVERYTHING IS BACK ON TRACK, I GOT THE WEAPON STIP IN TOO THANKS ! Edited July 12, 2009 by m3rg3 Quote Link to comment Share on other sites More sharing options...
Guest JJK Posted July 12, 2009 Share Posted July 12, 2009 Very nice! 1. Bort has sent me a tutorial on how to strip weapons before.. 2. wut? 3. Make a brush with texture Trigger, then tir that brush to the entity trigger_push and set the speed and direction, or you can make teh brush a func_conveyor... 4. Ask youtube or kosire, he made teh p90 shield Quote Link to comment Share on other sites More sharing options...
m3rg3 Posted July 13, 2009 Author Share Posted July 13, 2009 Very nice! 1. Bort has sent me a tutorial on how to strip weapons before.. 2. wut? 3. Make a brush with texture Trigger, then tir that brush to the entity trigger_push and set the speed and direction, or you can make teh brush a func_conveyor... 4. Ask youtube or kosire, he made teh p90 shield I got stip in, and push now.... allmost finnsihed, im not sure if ill need a high speed thing, and the car things arnt nessisary, just to "fun" it up a little. allmost finnished map! Quote Link to comment Share on other sites More sharing options...
FukLife Posted July 13, 2009 Share Posted July 13, 2009 wow looks really good i have tryed it out and it is excellent m3rg3. I can't wait till you finish it. Quote Link to comment Share on other sites More sharing options...
UN4M3D Posted July 14, 2009 Share Posted July 14, 2009 Only thing I'm worried about is spawnpoints, if you're planning to get it added to the mg server, isn't it going to be extremely crowded having over 30 players in 1 small-ish room and then going onto one track? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.