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Total War: SHOGUN 2 Update Released


Dirty
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Change Log:

• Lighting shader tweaks to improve lighting in battles throughout the game.

• A Multiplayer crash on host machine when searching for a 4v4 Set-up team siege battle has been fixed.

• Fixed crash when attempting to play Fall of the Samurai Historical Battles when players owns the stand alone Dragon War Battle Pack and not Total War: SHOGUN 2 Fall of the Samurai.

• Fix for players becoming stuck during the Avatar Multiplayer Tutorial after searching for a Match Made battle.

• The "Season" drop down list should now display correctly after changing map in a multiplayer Battle List battle.

• Wako pirates now have the correct banners in naval battles via the Campaign.

• Fix to prevent AI trade fleets grouped around occupied trade nodes in Campaign mode.

• Fix to prevent Mixed Avatars being able to join Battle List battles with 'Mixed Avatars' option turned off.

• Fix for bug in Avatar Conquest mode where players receiving a clan promotion were shown a message telling them they have been relegated.

• Desynchronisation (desync) message has been localised to French, Italian, German, Spanish, Czech, Russian, Polish.

• Fix for multiplayer campaign desynchronsiation (desync) when playing between German and Czech players.

• Improved compatibility with AMD Radeon HD 7 series graphics cards.

• Fixes to prevent desynchronisation (desync) in Multiplayer Campaign mode.

• Improved combat animation blending for cavalry.

• Added localisation to the multiplayer lobby for the status of TEd created maps when they are being shared.

• Fix for Sea of Japan naval battle map crash.

• Players can no longer delete the "Sea of Japan" Naval Battle map, and can delete their own maps (Created or shared through TEd) on the battle setup screen UI.

• Added localisation for battle setup screen UI in French, Italian, German, Spanish, Czech, Russian, Polish.

 

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