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Wargame: European Escalation Update Released


Dirty
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GAMEPLAY :

 

==> Adding a new map : « Mecklenburg ».

==> Adding a new game mode : « Conquest ». Seven maps will be available for this mode, including « Mecklenburg », which can be played both against humans or AI.

==> Adapting two more actual maps for the « Siege » mode : « Hold until relieved » & « None shall pass ».

==> New game lobby interface (multi & skirmish).

==> Better visibility of the number of people in the ranked games.

==> Major tuning patch (see below).

 

 

BUG FIXING :

 

==> Fixing a bug causing a crash when a game host leave the lobby.

==> Fixing a bug causing a crash when using custom flares.

==> Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaigns briefings, …).

==> Fixing a graphic bug on map « Mlada Boleslav » (solo campaign) & « Open Range » / « Duel Field » (multi). Therefore the patchs weight …

 

 

TUNING :

 

• GENERIC :

 

=> All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.

=> All flamethrowers are now able to auto fire.

=> Aiming time for all flamethrowers decreased.

 

=> Aiming time for all ATGM decreased.

=> Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.

 

 

• PACT :

 

=> 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.

=> Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.

=> Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.

 

=> Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.

=> Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.

 

=> Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.

 

=> Replacing the actual (NATO

 

More...

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