Dirty Posted July 12, 2012 Share Posted July 12, 2012 Nuclear Dawn Update 6.5 New Content - Added new map, Gate, one of the community mapping contest winners Enhancements - Added option to disable sniper auto-rezoom. - Added sound to notify when a vote appears. - Added community-contributed loading screen tips. Fixes - Fixed gizmo effects sometimes taking a second spawn to apply. - Fixed sorting in gizmo selection window to show the no gizmo option first. - Fixed gizmo selection panel sometimes being stuck open. - Fixed radar kit viewmodel not going invisible when stealthing. - Fixed HTML server motd messages not displaying on Macs. - Fixed Whats New update news screen not working on Macs. - Fixed Mac http custom content downloads timing out when system is configured to use a proxy server. - Fixed rank name for rank 58, Lieutenant General First Class. - Fixed sound not playing for Destroy radio command. - Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac. - Fixed Mac showing Half-Life 2 icon when running the game. - Fixed numerous cases where a building hologram would get stuck on the build grid. - Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist. - Fixed resource counter showing incorrect amount to spectators. - Fixed no commander message always displaying to spectators even when spectated team had commander. - Fixed issues with NX300 flame sometimes persisting too long in spectated view. - Fixed a case where unpowered walls were not properly taking health decay. - Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build. - Fixed radar kits disappearing on death. - Fixed being able to move when armory class menu is open if scoreboard is also up. - Fixed chaingun spinning sound persisting through reload. - Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls. - Fixed bots sometimes getting stuck on Consortium transport gates. - Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen. - Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation. - Fixed bloodspatter not showing on in-chair commander. - Fixed rare client crash when switching weapon. - Fixed U23 grenade kills showing and logging as from P12 grenade. - Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base. More... Quote Link to comment Share on other sites More sharing options...
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