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Nuclear Dawn Update Released


Dirty
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Nuclear Dawn Update 6.5

 

New Content

- Added new map, Gate, one of the community mapping contest winners

 

Enhancements

- Added option to disable sniper auto-rezoom.

- Added sound to notify when a vote appears.

- Added community-contributed loading screen tips.

 

Fixes

- Fixed gizmo effects sometimes taking a second spawn to apply.

- Fixed sorting in gizmo selection window to show the no gizmo option first.

- Fixed gizmo selection panel sometimes being stuck open.

- Fixed radar kit viewmodel not going invisible when stealthing.

- Fixed HTML server motd messages not displaying on Macs.

- Fixed Whats New update news screen not working on Macs.

- Fixed Mac http custom content downloads timing out when system is configured to use a proxy server.

- Fixed rank name for rank 58, Lieutenant General First Class.

- Fixed sound not playing for Destroy radio command.

- Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac.

- Fixed Mac showing Half-Life 2 icon when running the game.

- Fixed numerous cases where a building hologram would get stuck on the build grid.

- Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist.

- Fixed resource counter showing incorrect amount to spectators.

- Fixed no commander message always displaying to spectators even when spectated team had commander.

- Fixed issues with NX300 flame sometimes persisting too long in spectated view.

- Fixed a case where unpowered walls were not properly taking health decay.

- Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build.

- Fixed radar kits disappearing on death.

- Fixed being able to move when armory class menu is open if scoreboard is also up.

- Fixed chaingun spinning sound persisting through reload.

- Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls.

- Fixed bots sometimes getting stuck on Consortium transport gates.

- Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen.

- Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation.

- Fixed bloodspatter not showing on in-chair commander.

- Fixed rare client crash when switching weapon.

- Fixed U23 grenade kills showing and logging as from P12 grenade.

- Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base.

 

capsule_231x87.jpg

 

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