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Sword of the Stars II: Lords of Winter Update Released


Dirty
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r22437b

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Critical fixes:

+ Fixed a battle manager crash.

+ Fixed a combat crash.

+ Fixed a Zuul slave station upgrade crash.

 

 

Other fixes:

+ Fixed Suulka beam not reaching planet.

+ Fixed launching bug with Wraith Abductors.

+ Stations no longer become constructed when construction fleets are absent.

+ Station slots are no longer shown for unsurveyed systems.

+ Fixed Reflector psi power after-image.

+ Fixed re-base loophole that was causing fleet support limits to be bypassed.

+ Node tracking techs no longer display innapropriate node line types.

+ Fixed an issue with incorrect assignment of empire colors to star systems.

+ Fixed sticky province effects.

+ Fixed an issue with certain drone types getting stuck when their targets were destroyed.

+ Fixed a rare instance that was still allowing freighters to be built in closed systems.

+ Fixed an issue that was causing the Hiver AI to stop sending gate missions.

+ Improved reflective coating ricochets now work as designed.

+ Planet lists are now refreshed when multiple colonization missions are committed in sequence.

+ Fixed the missing Fusion Enveloping Torpedo icon.

+ Destroyed ship sections in combat no longer spam turret destroyed messages.

+ Fixed audio cue spam caused by adding a favorite invoice.

+ Asteroid monitors no longer disappear from systems when research is complete.

+ Plasma Focusing now updates correctly.

+ Liir battleriders no longer cause their fleet to be affected by gravity wells.

+ Ship groups in fleet lists now display the correct icons.

+ Asteroid monitors can now be repaired.

+ Fixed an issue that was causing multiple swarm queens to focus on one star system.

+ Fixed many varied art issues fixed.

 

 

Other changes and additions:

+ Polaris missiles now retarget.

+ Defeating the VN Homeworld now causes all related encounters to be removed and awards all players in combat with a 5% increase in research.

+ Added a popup dialog when the VN Homeworld is defeated.

+ Optimization of AI adjustments to empire and colony economic sliders.

+ Stimulus-generated colonies no longer claim combat zones when added.

+ Added a fleet creation button to most fleet lists.

+ Improved AI weapon selection to address issues that were causing it to avoid beam weapons.

+ AI now makes use of more ship section types.

+ AI now builds and places some defensive assets.

+ Targeting controls in combat have changed; A single click now isolates the hull or object on a ship, and a double-click targets a specific position on the surface.

+ The fleet manager has been updated.

+ Generated fleet names are now unique.

+ Shield Breaker ballistic weapon added.

 

capsule_231x87.jpg

 

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